dm_residential is a map centered around a 3-way intersection in a residential neighborhood, with a hill and seven accessible buildings in the vicinity. It takes place around early morning (or late evening); most of the lighting in the level comes from streetlights and building illumination. All of the accessible buildings have their own interiors and several ways of entry and exit, providing many potential routes around and throughout the map.
Beta 3 was released on August 8, 2007. The final version, assuming all goes well, should be released in a few weeks (almost surely before September) with only some minor tweaks to the beta 2 design.
You can check out some discussion and work-in-progress screenshots in the forum thread (see below). Thanks for looking!
aaron: Aww, it would have been cool to see you there. When you get broadband we'll set up another! :smile:
reaper47: Cool, looking forward to your thoughts. :smile:
Natus: Haha, yes, I agree about the SLAMS. I placed them around gratuitously because I wasn't really thinking, but people really do like to use them a lot. I never do personally. I'll maybe delete 'em all (there must be like 6 or 7 spawn points for it throughout the map) and stick one or two spawns in the construction site, right in the center. Not so easy to get. :smile: Thanks for your thoughts!
dm_residential_b3 is now released. :smile: More details, screenshots, and download link at the map profile. Really hoping to hear everyone's thoughts - please, grab it and give it a run-through! :smile:
For anyone who could be interested, there will be a release event thingy going for a couple hours at most on the IP 71.35.115.101. There will be no password. Grab a copy of the map and join us if you want! :smile:
General update:
It's my intention to put out a beta 3 on Wednesday the 8th. lordnitro of the [FF] clan has kindly agreed to arrange a playtest on an [FF] server on that day and there should be many players (clan members, mostly) there to give residential a good testing under a full load of players. As the date draws nearer, I'll hopefully be able to provide server details and a more specific time for the release.