Hey guys.
I have a small update for you all, not ready to reveal the "new layout" yet (gosh, feels like I'm really hyping it up) :smile: - what I am wanting to talk about is lighting. If this is too long to read, could you please skip to the last paragraph and tell me your thoughts? Thanks.
I've been feeling fine about the map's lighting outdoors, mostly. The only two slight worries I have are (1) darkness in some areas - maybe some people would take a look at the map and say "too dark, I won't play it". (2) performance. This
could be a performance hit - all the spotlights and beams... not that big a deal in any case.
Back up for a moment: been working on custom textures the last couple days. Majorly improving the ones I've already done. The roads are now black as in asphalt, the sidewalks are much more realistic now (no more lines running up the middle and stuff). Both have normal maps now as well. I showed a friend one of the textures I'm working on in-game. Then he said the map should be lighter.
This intrigued me for two reasons. One, because he originally suggested darkness. :smile: Two, because I'd kind of wanted to try recompiling the map with bright outdoor lighting like I used to have just to see how it looked. So I did. I copied+pasted a light_env from a very old copy, changed the skybox texture, and compiled to test it (1-and-a-half minute vvis FTW!). When I loaded it up it was like a breath of fresh air.
I've liked the lighting in this map because it's moody and atmospheric. The spotlights against the sky look great IMO. This makes me wonder what it is about the sunlight that appeals to me. My guess is that I've been working on this so long and playing it so much that the lighting has become mundane to me and so even a change for the worse would look better because, well, it's a change.
I have a couple screenshots, from the brighter version and then a previously-unseen bit of lighting - earlier morning and very yellow. I tried to kind of look away from the majorer changes I've done so far so don't inspect these screens too closely :wink: You can see the new textures etc...
Midday lighting, as seen in the extremely early versons of the map. Ignore the end-of-the-world-at-the-end-of-the-road please :wink: Do not, however, ignore the new road texture! :o
Sunrise-ish lighting. Earlier on, more yellow (too yellow probably).. and quite bright.
I don't feel particularly attracted to either of these, but just showing you guys. Anybody have any suggestions? I kind of want to make the map brighter overall, maybe just choose a slightly brighter sky than the current one and give it some more intensity.. or.. I dunno.
Last paragraph, final question: What do you think of the way the map is lit now? Reaper47 has expressed his affinity for it. :smile: I'm interested in other opinions as well as more detailed ones, though. Does it seem too dark? What about the sky? What do you think? I really don't feel like it'd be a nice payoff for the several months of work on this map to have it rejected by most for being too dark. Thanks for any thoughts.