Thanks. Yep. :smile:
I got to have a run-around on the latest build with Finger a couple days ago and he had a lot of suggestions and comments to give.. one enjoyable paraphrase of a discussion snippet:
Finger: [referring to the wide stairs leading up out of the park area] "These stairs are too narrow, you should move them or get rid of them." [suggests a few alternative positions for them]
Me: "Well, if I get rid of them, then it's like a dead end. Nobody would go back there."
Both together: "Well, unless there was something worth going back there for..."
The RPG has a new home.. :biggrin: I'll toss the stairs, so the only way out of the park from the back wall is to run forward quite a ways and around the railing. I'll move the sandbox and playground crap over and put the RPG inside the sandbox..
loves irony. It should be really cool since that area's like the middle of the map, all the sniper locations have a clear view of it.. it's a risk to snag it. :smile:
Also I'm going to try and COMPLETELY redo the building in the corner (you know, the yellow, boxlike one?). I don't really care for the honestly quite boring, winding stairwell and barren hallways indoors. I ran out and snapped a shot of
a building a couple blocks away last night. I love the design of it and I'd like to incorporate it into the area where the old building was. I can't honestly say that I expect it to work out, but I'm going to try it, and even if it doesn't, Finger had some useful suggestions for cutting down the size of the old building and adding some cool gameplay to it, so expect some major changes in that area one way or another.
Also the alleys behind the corner building are going to be blocked off/removed as a gameplay element somehow, especially since they're as mundane as ever at the moment.
So just lots of work is piling up and I can only attack it at a slower pace right now.. should certainly be worth it. :smile: