@ reaper47:
Construction building - that's true. I'll see what I can do.. remove all the horizontal beams on the top and make it more uneven overall. Just wait! :smile:
"This shot" - let me show you what I've got now (see third shot below). The basement wall could use some destruction.. but I'll have to do some major work to allow that. So give me a few days or something. :smile: And the roof: solid concrete that is! For now at least. :smile:
The building itself.. I think it's necessary. I just felt like it seemed so boring to have a bunch of small jagged holes in walls, just large enough for the player to fit through. This is way more fun and visually-interesting, I think. FPSwise, I think it should be fine. The destruction is quite coarse and it should stay that way.. the construction building isn't a very big deal right now, and it should get even less detail when I trim it back a bit. FPS is way way way better than beta 1 anyways.. I think there's no reason to worry, at least not about this.
And I still love you and your comments! :biggrin:
So here's a few shots I took on the latest compile..
Apartment buildings with some top-lighting.
Destroyed building and construction site from afar..
Destroyed building and street debris, a bit more detailed and varied now. Still gotta dirty up these textures and more rubble, etc etc etc..
Construction site.. I added some spotlights at the left for some nice light and shadow play on the ground and wall.
Thoughts welcome as always. :smile: