Oy!
So in these past three weeks following the release of dm_residential_b2, I haven't really updated you guys at all, but I've been working harder than ever to bring this map to its best. And this is what I've been working on:
- The old apartment building (with the extruded edges and basement access, right across from 1532) has been split up into 3 separate buildings of the same style, allowing walkways between all of them and connected above the walkways themselves. The basement access building has been redesigned (screenshot) - now stairs lead up to the main level (screenshot - omfg I love those shadows and the slight bloom on the handrail) and there's a new interior there (screenshot). There's also an alternate way to access the basement - via a door you can access from a side walkway.
- Finally, a solution to the empty areas of the map. All of the sections which used to be odd, slanted concrete (due to the hill) between the buildings, and surrounding the used-to-be park, have been turned into actual civilian walkways with stairs and handrails. (screenshot; the open door you see leads into the interior in the previous screenshot.)
- Destroyed building no longer has an interior (url=http://www.midkay.net/dm_residential/b3/residential_b3_05.jpg]screenshot[url])No door leading in, and there's only one door open for use from the outside, and that leads down a short hall, across a small skybridge connecting it to the building that replaces the old construction site (url=http:/www.midkay.net/dm_residential/b3/residential_b3_06.jpg]screenshot[/url]). Immediately after the skybridge there is a room housing the crossbow - a new sniper location (see window just right of the skybridge). This new building also has stairs that lead down to two separate entrances for flexibility.
- New alley along the back of the destroyed building (right side of screenshot), leading up to the new walkway (on the left of the screenshot) and one of the two ground-level entrances to the new sniper building (not QUITE visible in the screenshot, but it's on the left). Another new alley along the back and side of the groundlevel-restaurant building (screenshot). On the right you can see the hole in the 1532 building and on the left you can see the destroyed building.
- So where did the construction site go? Why, it replaces replaces the park/grass area from beta 2. The site itself is much larger and more detailed and it's no longer "adding on" to another building - it's a brand new standalone metal-and-concrete structure. Screenshot from ground level (note the stairs on the right!) and another from atop the plank connecting it and 1532.
- Semi-roof access on 1532 - a ladder leads up to the extruded faces of the building and the crossbow is on the far side.
Also, well, I've done some lighting tweaks, notably for HDR, by adjusting the tonemap controller to give slightly larger blooms and slightly higher exposures in dark areas; this map almost demands HDR to look good, and I'm really loving how it's ending up visually.
This is all kind of hard to comprehend in text, I think, so I whipped up a very crude flow map that shows how you can navigate the map. And
here is that map (green shows the roadways, red shows ground-level navigation, and blue indicates a higher elevation (the skybridge and third-floor corridors).
The map's flow should be infinitely better than beta 2's, I've added a ton of routes around and throughout, and no longer do buildings just have one way in and one way out. You can pick your route through them, or along them, or around them with all the alleys and walkways. There are, as far as I know, no longer any ways to get yourself trapped (except for one interior in the apartment building, but that's intentional - you've got to take a risk if you want to go for the super suit/health charger!).
And with all that said, I'm planning to release a beta 3 of this within
a few days. I'm really looking forward to everyone's thoughts - please let me know your opinions on this! Very happy to make some last-minute changes. In fact, I've got a couple myself, that should improve the flow even more.
Thanks for reading this monster of a post. Let's hear your thoughts! :smile: