I haven't much to say to these last few comments except you're right. :smile: Kind of back on topic for a moment:
The playtest lasted maybe an hour and a half, with several server crashes at random points. :smile: 5 players were present throughout and I had a lot of fun. Finger joined us and gave me his thoughts. The one that really motivated me was that the map was just needlessly large, for two reasons: performance, if I shrink the map I can certainly improve that and get more details; and gameplay.
I've been working on this tonight. I shrunk the parking lot to about half its original size and moved the building with the restaurant/cafe over to match (so now the two front doors of that building are exactly inline with the center of the road leading up the hill. I tossed the alleyway area and am currently trying to come up with a way to cut this area off right along the street, preferably blocking plenty of visibility. So far I've tried (roughly):
- Combine fences (tall metal barriers with shields on top).
- A pileup of three or four combine trains.
- A crashed combine helicopter.
- A crashed, large pickup truck.
None work right. Anybody have any ideas? The annoying thing about this is that you can see down the road from the rooftop of the far-off building and so visibility blocking is important but not exactly necessary.
thinks, frustrated
[edit]
How about this.. the road ENDS right after the destroyed building and splits off in two directions (90-degree angles off the main road the map follows). This allows major visibility blocking (a building right at the end of the road) and an easy way to "end" the map down here (even some simple concrete barriers work).