A concrete and steel serenity park nestled in a downtown area adjacent to a closed subway station. Lots of art/architecture, and teleporters to help with connectivity and layout. Hope you enjoy!
Juim
Sorry Orf :rolleyes: . I intended to put a more detailed thank you in the final text file. You will be appropriately acknowledged for you excellent contribution and time spent.
Here it is the final beta. I am most interested in performance numbers on this one. My previous post explains most of the changes. I am getting fps in the low hundreds in the widest views, and usually much higher. I added a few more touches. The only thing that will change between this and the final will be some minor window dressing and maybe some weapon/ammo tweaking, or of course any errors I may have missed.
Hey Reaper, thanks tons for the compliment. I have experimented with cheaper water textures and lo and behold the framerates have gone up almost 80% in the widest view. From 60-ish to 100plus!. Very cool. I also got rid of the central tunnel, as Orph pointed out it was quite long and seemed redundant. So I plugged it. Also gone is the ticket booth. Just removed all the glass and door brushes, the structure is still basically there. I also raised the skybox so you cant throw objects into the ceiling anymore, (except gravnades which fly a great distance).
This weekend I am going to work on soundscapes for the map. I am still throwing around the 3d skybox idea, but I just may let that go until the next map. Look for what I hope will be the final beta this weekend.