Project Homecity by oskutin

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  • added Wed Sep 6th 2006
  • updated Mon May 18th 2009
  • more content for: Garry's Mod

Map Description

This is project to garrys mod.

The image is map of the this map.

Discussion

Posted by reaper47 on Wed Sep 6th 2006 at 10:55am

Reading tutorials is a good start. But if you ask most of us here how long we are mapping, still learning new things with every map, you'd be surprised.

Take a look at some of the star maps of this site, among them, some of my personal favourites: dm_swamplight, dm_torque, dm_island17 or dm_hydro

And still, if you look close, you could criticize aspects of these maps. They were months of work to build, not mentioning the years of experience that allowed the authors to acutally start such huge projects - and finish them.

There's so much room to improve and if you're trying something too big you get stuck, not being able to finish it (which always feels bad, I know what I'm talking about, trust me. It was the same for me). Try starting smaller maps, try to learn new things with every map you build. There's so much more you can do with this editor than what I see in the maps you currently have in your profile. So much more to explore.
Posted by oskutin on Wed Sep 6th 2006 at 6:59am
[Author]

I smalled the map area.
http://www.snarkpit.net/maps/HL2/images/2696_1.jpg

<div class="abouttext">Message submitted 5 minutes after original post:</b></div>
i am not startig mapping... Now i am good mapper... When i started mapping i wiewed lots of tutorials.
Posted by Naklajat on Wed Sep 6th 2006 at 3:59am

I agree 100% with reaper, midk and CP. Especially this part:
Captain P said:
And it takes experience, amongst other things, to make the better decisions. Which is often gained by making mistakes - and taking the time to learn from them - , who can only be made when you've done work yourself.
Becoming a good level designer takes a lot of experience, and from what I can tell you're just starting out mapping. My advice would be to keep at it, and to try to improve your ability. The Snarkpit is a great place to get honest, constructive critiques (at least it was and could be again), just be prepared to swallow your pride when people rip your maps to shreds with a critical eye. We've had a lot of mappers come to this site, ask for a critique of their map and leave on a sour note because they felt insulted by the amount of things people found wrong or flawed in their map.

And as a final note, improving your ability isn't an overnight "now I can make uber levels" kinda thing, it's a process, a journey, a pursuit of excellence in design, and it often takes years. I'm not even close to being a great level designer, but I'm able to look back at the stuff I've made in the past, even just a few months ago, and I know I've improved. Now I just need to stick to a map long enough to show it :wink:
Posted by Captain P on Tue Sep 5th 2006 at 7:46pm

Before demanding people to join, can you explain what this is for, why it's designed the way it is and how you were planning to take care of the technical issues involved?

The idea probably sounds cool to you, and I admit, I had idea's for fully-sized city levels too, but finally, such idea's hardly ever work. It's not bad to dream big, I'd encourage that, but if it needs to be built, then reality comes in, which means you'll need to make some decisions - what to keep, what to cut, how to handle unexpected problems or exploit unforeseen possibilities. And it takes experience, amongst other things, to make the better decisions. Which is often gained by making mistakes - and taking the time to learn from them - , who can only be made when you've done work yourself.

In other words, you don't need mappers. You need to get some level design insight yourself first, so you actually get some idea of what's realistically possible to create, and hopefully see what's going to play well and what not. Creating a city-level a la GTA in HL2 is great to think about, but without a solid design and team management behind it, I don't believe it's worth the time.
Posted by midkay on Tue Sep 5th 2006 at 5:42pm

I agree... sounds like an extremely ambitious project. You won't have much luck just saying "okay, I need 64 areas built" and then "I need mappers" and expect people to come running. It honestly sounds like something nearly this size needs a lot more coordination, like a mod team.
Posted by reaper47 on Tue Sep 5th 2006 at 5:02pm

I can't see so many mappers joining a random mapping project started by a single person. Probably it's best to skip this idea for now and start working on a smaller map alone. It can be finished in a more managable amount of time and you're your own boss. I'm sure that's more rewarding for now.
Posted by oskutin on Tue Sep 5th 2006 at 4:36pm
[Author]

I need mappers!!
Posted by oskutin on Sat Sep 2nd 2006 at 7:26am
[Author]

One mapper can made more than 1 area.
Posted by reaper47 on Fri Sep 1st 2006 at 12:46pm

You'd need 64 (?!?) mappers...
Also a map of this layout will have a HUGE performance problem.
Posted by Crono on Wed Aug 30th 2006 at 8:25pm

Do me a favor. Disable java posting in your User Control Panel options (on snarkpit)

(This will stop the HTML code from displaying in your posts)