Well, de_silica is a bomb defusal map for 32 players. It is my first attempt to make a map with dust theme, and probably the first decent map I have made to Source engine.
The map is almost ready, but I will upload a beta version soon. Suggestions and comments, even based on the screenshots, are welcome.
Oh, yes, forgot to mention.. There is a tunnel network below the ground, I'll add at least one more exit after Hammer finishes compiling.
UPDATE:
Added the compiled map that completed last night, I already have made some changes to some objects' angles and also tried to break the boxed feeling, but I won't probably upload that or any newer until the map is completely finished. .nav-file also included, I haven't made any modifications to it yet. Thank you Arzie for hosting!
Darn, forgot the cubemaps, entities are present but I didn't run buildcubemaps...