Courtyard by Flynn

Map Rating

  • 3
  • 1 rating / 3 stars

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Map Info

Map Description

This is a medium sized playing area with most of the emphasis on visual aspects. N.P.C.s will be added (it would be a waste not to) but at the moment I would like some advice on how it looks. I also used a completely new tactic for making this map: I didn't make a floor or a sky or a box and then populate it. I made what the buildings and stuff first and put them at lots of different angles etc. When I was happy with everything I added the ground and the sky. This was indeed tricky and leaded to some inefficient spaces but overall I am pleased with the result. I think of this as a little "island" map that I do before episode 2 comes out. I probably won't be doing anything after this until after episode 2 comes out.

There was a file missing in the last .zip file, but I have now replaced that with a new .zip with everything in it. Also, the entities in this map took me two months, so I hope you like it!

Discussion

Posted by Orpheus on Mon Apr 16th 2007 at 12:58am

<DIV class=quote>
<DIV class=quotetitle>? quoting fishy</DIV>
<DIV class=quotetext>Is it true that memory prompts are useful when you get old? :sailor: </DIV></DIV>

Sure.

For instance: A wet pair of pants means that you missed your chance to go to the bathroom by a little while.
Posted by fishy on Mon Apr 16th 2007 at 12:51am

Is it true that memory prompts are useful when you get old? :sailor:
Posted by Orpheus on Sun Apr 15th 2007 at 10:40pm

/me looks at Flynn's profile.

Now I remember....
Posted by Flynn on Sun Apr 15th 2007 at 10:19pm
[Author]

Hey thanks Stadric. I know I can always count on you to come trough :smile: I'll definately deal with those issues. Thanks for being so reliable :cool:
Posted by Stadric on Sun Apr 15th 2007 at 9:11pm

Here are my comments thus far.

Firstly, while you had cubemaps, you didn't build them before releasing the map. Just type buildcubemaps into the console and the data is automatically stored in the bsp.

That looping wind sound is annoying, repetitive, and loud. Turn it down and add some randomly playing sounds or a soundscape for some variance.

The texture of the central displacement was missing.

Now the pics.
User posted image
The blue texture you use for the bottom part of this building is meant to be used more like windows that as a wall. Add some more brushes as lining for the blue texture.

Also, the balcony/overhang could have more detail, like pipes.

User posted image
All around this building, the window texture tiles too far down. I suggest adding some cement around the base of the building to hide this.

User posted image
Fill this empty space with something. You had time to add boxes cannisters and trash in the playable area, you have time to add some of the same to this empty space.

User posted image
The skybox buildings are low-res, try to keep them in the distance so that the player can't see them that clearly.

User posted image
The block hanging out of the roof of this building is just that, a block. Give it some angles and a roof.

Also, the broken windows texture you used on this building tiles very evidently. I would use a non-broken window texture.

User posted image
Most swing sets and slides aren't on pavement. Put some dirt of sand in there.
Also, the low-res skybox prop.

User posted image
Only a small complaint here. Those smoke stacks could be set back a bit more.

Most of the buildings in the map have flat roofs. Add some angles to 'em.
Posted by Flynn on Sun Apr 15th 2007 at 9:02pm
[Author]

Moved the map up a notch? What are you talking about Stadric? :razz:

Uploaded, in Winzip, with cubemaps :redface:
Posted by Stadric on Sun Apr 15th 2007 at 8:11pm

Ok, you just moved the map up a notch. Don't release a map without built cubemaps again. Also, people prefer to download smaller zip or rar files, rather than a bsp.
Posted by Orpheus on Sun Apr 15th 2007 at 8:10pm

Flynn said:
Download with cubemaps.
Zip it, with cubemaps. :wink:
Posted by Flynn on Sun Apr 15th 2007 at 8:08pm
[Author]

Download with cubemaps.
Posted by Stadric on Sun Apr 15th 2007 at 7:45pm

Needs cubemaps.