A simple arena style map. I had hoped to finish it before my work hiatus ended, (hence the name), but having failed that, I still want to finish this one and move on. My goal here is hopefully to bridge the gap between killboxers and more detailed, well crafted map lovers.
The downloaded .zip opened fine for me. It might take me a while to install it for a run-around, by it's not corrupt.
Haymaker, maybe you have a bad version in you temp internet files or something. clean your cache and try again. right click, save file as. i've known I.E. to try and open zip files as a text file. silly thing.
I don't know what the problem could be, I re-downloaded the file just this morning to make sure, and overwrote it on my desktop and in my maps folder and all seems well. Anybody else having this problem?
<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"><hi juim, don't know if you saw my other
post re this map, that DL link keeps giving "source file could not be
read" errors still :sad: /head><body topmargin=2 leftmargin=2>
Well I have gone back to work, so there goes the finished map by the end of my hiatus(Doh!)...(P.S.S., If anyone is interested, I am working on "On the Lot" an American Spielberg/Burnett version of Survivor for Directors)), but I am still working on it. I have added reapers textures with pakrat, and i would like to know if I used it properly. I also made several changes otherwise, and, of course, opinions and comments are appreciated.
That map you critiqued for me, I used func_button; it has less options but is bug free.
Anyway map looks good :smile: only thing I can say is a personal thing, it's the SOUND of the metallic textures that drives me nuts, with players spraying bullets everywhere.
Posted by reaper47 on
Tue Jun 12th 2007 at 11:36am
I'm glad the textures worked out. 10 minutes well spent, I'd say :biggrin:
I see you tried many of the things I proposed, so all I can say is that from my POV it did a lot to accomplish a more consistent theme. I like the industrial look a lot. For some reason this style isn't seen much in HL2DM, at least not in a way it works. Can't wait to see the changes in game.
OK I just wanted to pop in and say I hav'nt forgotten you guys, I was on a little vacation, but upon my return this morning I fired up Hammer and got back to work. First, Reaper, thanks so much for the textures, they are perfect and add alittle direction to the texture scheme. I have'nt done much else, but after a couple of hours work this morning, I have these shots to show you-
I don't know what to say. There's not much of anything i would change. I agree with Reaper that the cielings would look better keep dark. I ran through for a good 20 min. Hear are a few things i found.
Textures that could use aligning:
Things that could be nodrawed or the brushes are possibly not meating correctly.
Vary large vis leafs:
Other stuff: The ramp could use some kind of transition. some texture strip or something.
Light is showing through the wall on all 4 corners.
I don't know if this was intended but different barrels a spinning at different speeds.
I tried swimming though their. I imagine others will too. Maybe add a great or something.
They start off like this.
Maybe close the gap. extend the platform or rais the glass possibly.
Seeing how you can't see through the surface of the water and a good amount of the props are going to end up down their. Maybe you could place a one sided occluder over the water. You should gain more performance than you lose (i think).