cp_Iraqhistan by Kampy

Map Rating

  • 3.5
  • 2 ratings / 3.5 stars

Map Download

Map Info

  • 2 ratings
  • 18376 views
  • 1703 downloads
  • added Fri Aug 21st 2009
  • updated Sun Oct 26th 2025
  • more content for: Team Fortress 2

Map Description

This is a tribute to all Command and Conquer Generals fans!

Zero-Hour features included in the map:

GLA buildings:
barracks, supply center, armsdealer, blackmarket, tunnel networks, demotrap

GLA units:
marauder tank, quad cannon, radar van, rocket buggy, scud launcher, anthrax bomber

Chinese buildings:
supply center, supply pile, bunker

Chinese units:
dozer, troop crawler, supply trucks, listening outpost

USA buildings:
barracks, supply center, war factory, strategy center, fire base, patriot

USA units:
humvee, crusader tanks, repair drone, spy drone, aurora bomber

Have fun!

Discussion

Posted by G4MER on Fri Sep 18th 2009 at 10:34pm

Lets do it.
Posted by Kampy on Fri Sep 18th 2009 at 9:14pm
[Author]

kinda fixed it - maybe it was some model but I dont know ^^ the map is about to be finished. Im doing one more beta test and if it works fine Imma release anyone wants to check the map before that?
Posted by Kampy on Wed Sep 16th 2009 at 8:18am
[Author]

Im kinda just giving up on the map project - well I had this error - well actually I didnt - all others had an error which I know nothing about but it must have been something with a model probably "ingame error model 208" or something like that. The game crashed for everyone else, but me (or maybe who didnt have the map). I cant test it, because I dont know who had the error and what it is about. All I know is I didnt add any new models so Im totally confused about what could possibly have caused this error... :scared:
Posted by Kampy on Sat Sep 12th 2009 at 8:38am
[Author]

I still somehow wasnt satisfied with the map at some places so I added some more details. Ive added a listening outpost (that fades away at a certain distance to suggest the invisablility), some supply collecting supplytruck at the chinese supplycenter, a buggy and a final explosion if the GLA team wins :)
Posted by Kampy on Mon Sep 7th 2009 at 10:16am
[Author]

beta 6.1 still not finished added lots of stuff - even the GLA bomber throwing the anthrax bomb
Posted by G4MER on Thu Sep 3rd 2009 at 6:02am

looks good man. yeah the youtube thing does not work on the forums. humm
Posted by Kampy on Tue Sep 1st 2009 at 2:12pm
[Author]

here's the new introductory video to iraqhistan - btw: will it be transferred via online-map-transfer when it's just inside the media folder?

[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ceXcvA9dYY0&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"><param><embed src="http:/www.youtube.com/v/ceXcvA9dYY0&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

great youtube function - here's the link: http://www.youtube.com/watch?v=ceXcvA9dYY0
Posted by G4MER on Fri Aug 28th 2009 at 9:33pm

Great idea Riven..

http://images.google.com/images?hl=en&resnum=0&q=minefield%20sign&um=1&ie=UTF-8&sa=N&tab=wi

For mine signs.

An example of one type of minefield..

http://www.mineaction.org/downloads/Mine%20field%20Lebanon%201%20Nov%2002.jpg

I would loose the stop signs that fade in and out.. it makes your map ugly.
Posted by Riven on Fri Aug 28th 2009 at 8:18pm

Yea, I would try and avoid those invisible walls with the fade-in cancel signs; it just breaks the atmosphere too much when used for a perimeter wall. I would have some signs like Muhnay suggested, but instead of an invisible wall, I'd place mines to kill wandering players that disregard the signs. (Signs about the mines)

You could make little brushes to represent the mines and have one big trigger_multiple that kills players (along with an explosion effect) when they enter the area. That way, you could keep your clear scenery without big obstructions or invisible walls.
Posted by Kampy on Fri Aug 28th 2009 at 9:13am
[Author]

good idea with the gate - fits very well at the mil. base part. I will replace one part with this post. the sign solution will stay at the other places.