cp_Iraqhistan by Kampy

Map Rating

  • 3.5
  • 2 ratings / 3.5 stars

Map Download

Map Info

  • 2 ratings
  • 18375 views
  • 1703 downloads
  • added Fri Aug 21st 2009
  • updated Sun Oct 26th 2025
  • more content for: Team Fortress 2

Map Description

This is a tribute to all Command and Conquer Generals fans!

Zero-Hour features included in the map:

GLA buildings:
barracks, supply center, armsdealer, blackmarket, tunnel networks, demotrap

GLA units:
marauder tank, quad cannon, radar van, rocket buggy, scud launcher, anthrax bomber

Chinese buildings:
supply center, supply pile, bunker

Chinese units:
dozer, troop crawler, supply trucks, listening outpost

USA buildings:
barracks, supply center, war factory, strategy center, fire base, patriot

USA units:
humvee, crusader tanks, repair drone, spy drone, aurora bomber

Have fun!

Discussion

Posted by G4MER on Thu Aug 27th 2009 at 6:10pm

Here is what I was looking for, and plenty of examples..

http://images.google.com/images?start=0&q=Gate+barrier&btnG=Search+images&hl=en&um=1&sa=2

ENJOY!
Posted by G4MER on Thu Aug 27th 2009 at 6:02pm

I rated the current build. when you get a final version up, make it a new post, and I will test it and rate the final.

I am with NIB, you should have a hummvee or something blocking the way. The stop signs are distracting from the over all map feel. Oh hey how about a small sign that says MINE FIELD or Road blocks with caution stripes. Oh you know what would be cool..

this: http://www.betterbarriers.com/pix/pr_main_active_gate.jpg

or This: http://base.cygnuspub.com/images/Products/LET/2007/Aug/300x300/BATTERYOP_TowableUt_0.png

Something along them lines.. you could even have a small guard post shack along side the road.. and maybe a sign posted that says restricted area.. or something along them lines.

http://trendsupdates.com/wp-content/uploads/2009/05/area-51-front-gate.jpg
Posted by Niborius on Thu Aug 27th 2009 at 11:01am

That's a good solution indeed! What you can also do is make something that blocks the way. Now I don't mean fences or walls, but for example a crashed car or something.
Posted by Kampy on Thu Aug 27th 2009 at 9:29am
[Author]

okay thats my solution for all the skyboxtouch haters ;D
when you come near a way you shouldnt go a stop sign fades in. hows that? :hee:
User posted image
User posted image
btw: why did you rate the map after playing the beta - thats somehow misleading because the map still changes dramatically
Posted by Kampy on Thu Aug 27th 2009 at 7:01am
[Author]

yeah a path might be a good idea- Ill give it a try next time Im hammering. about the fancy fence - tried it- didnt like it. It looks much better when its open although its a considered a sin :lol: I might add a stop sign when you try to enter instead
Posted by G4MER on Wed Aug 26th 2009 at 11:44pm

If your not allowed to go past a certain area, like at the base above.. add a chain link fence or a stone wall to show people that it is impassable.

I will have to DL the new version now and see how the changes are.

You know from the base to the town to the other areas, a road or path would help tell people where to go and how to get there, something to consider.
Posted by Kampy on Wed Aug 26th 2009 at 10:57pm
[Author]

beta3 out now with some new vehicles! featuring the marauder tank and a humvee! :)

PICS DÔZO:
User posted image
User posted image
Posted by Kampy on Wed Aug 26th 2009 at 1:03pm
[Author]

compiling beta2.1
changes:
  • (even) clearer signs with additional colored lights
  • capture point D information sign
  • clip brushes to block arches
  • kill base protection at final stage
  • more and stronger items
might add an additional vehicle or so at the open desert for detail and cover
Posted by Kampy on Wed Aug 26th 2009 at 9:16am
[Author]

the camera thing is impossible in TF2. the arches are not supposed to be passed - I will have to add a clip brush there. the sniper thing is a problem though. I wonder if there's an option of limiting the sniper class somehow. :sherlock:
Posted by G4MER on Tue Aug 25th 2009 at 8:28pm

I ran around in this map today briefly.. when your alone it is rather boring. Problems I see.. lots of wide open spaces.. snipers will love this map. I like the drone in the sky. Would be a cool place to have a camera and from a station some place get an overview of what its flying over.. ( that maybe more difficult than needed ).

The arches are all wrong. and in many case too low, you cant get though them with out squatting.

I would love to try this map out with a full server to see how lag plays a roll with the wide openness of the whole thing. But its not a bad map.. I am not much of a TF2 player, but it looks good.. I also think you need to work on scale some.. but some of the nice little secrets by jumping on windows and so forth was a nice touch.

I give ya 3 stars, with some minor changes and fixes it will be a 4 star in no time.