Titanic by Wild Card

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Map Description

This is a complete recreation of the RMS Titanic.

This project will be broken into several phases:

Phase 1 (December 23 2011 to March 24 2012)
- Basic structure based on blueprints by Bruce Beveridge
- Texturing for clarity
- Basic modelling of staircases
- Basic level optimization

Phase 2a (March 24 2012 to April 24 2012)
- Level splitting per deck with transitions
- Phase 2a abandoned in favour of optimization to the architecture

Phase 2b (April 24 2012 to present)
- Level optimization
- Architecture optimization
- Completion of re-texturing
- Details to Boat Deck including modelling external fittings

Phase 3 (unknown to unknown)
- Addition of rooms (cabins, lavs, storage, etc)
- Basic proper texturing
- Review of ship's structure
- Advanced level optimization (full VVIS compile?)

Phase 4 (unknown to unknown)
- Basic roofing/ceiling detail
- Doorways and doors
- Windows
- Funnel structure

Phase 5 (unknown to unknown)
- Modelling of rails
- Modelling of posts and supports
- Modelling of bridge and wheelhouse telegraphs and wheels
- Modelling of funnel accessories
- Modelling of lifeboats

Phase 6 (unknown to unknown)
- Basic lighting
- Skymap

The following details have been deliberately modified from the blue prints due to game limitations:

- Crew spiral staircases at the bow from D Deck to the Tank top due to player collision hull. The staircase has been made bigger.

The following links are for Youtube videos of the progress:

Video 4:
http://www.youtube.com/watch?v=yXf0MZwGQds

Video 3:
http://www.youtube.com/watch?v=T4Z9mdRj3Yo&context=C4091e83ADvjVQa1PpcFN85OhX63C1Ifzxjqyfg7ZqBrHgULYCdEs=

Video 2:
http://www.youtube.com/watch?v=jHMj6Py6JkU&context=C4bb6491ADvjVQa1PpcFN85OhX63C1IXdOvzRH_9nulYU5mkYJ9Lo=

Video 1:
http://www.youtube.com/watch?v=maAJhYHY83g&context=C44160a7ADvjVQa1PpcFN85OhX63C1IaBPRceeZ6NaP7ksfc8Xn2I=

Discussion

Posted by Crono on Fri Aug 16th 2013 at 5:58pm

Posted by Wild Card on Fri Aug 16th 2013 at 1:45pm
[Author]

I havent actually worked on this since my last postings. Mostly due to the fact that the online reference I was using for the ship (blue prints designed by Bruce Beveridge) available on the Discovery website in limited visibility, were removed.

I could have purchased a printed copy of the plans on large paper but I have no drafting table or similar space to lay them out, nor the ability at the moment to fork out the cash for the next several months.

This was further so also because when I attempted the rescale of the First Class Lounge (visible in the last screenshot) what I also ended up noticing is that the new dimensions also didnt work right, and would have meant that keeping that scale, many parts of the ship (mostly fore and aft) would have been inaccessible because of the player's dimensions.

I've been doing work with a client in Hawaii this week and that's made me spend hours scouring Wikipedia on various pages, which started with the USS Arizona memorial and ship, and finishing with various pages on the Bismarck, it's battle against the Hood, and it's sinking.

With Four Funnels Entertainment doing a pretty darn good job with re-creating the Titanic in stunning detail in CryEngine, Im thinking maybe I can shift gears a little bit.

Im very meticulous. Often, to a fault.

Truthfully, having to re-scale wouldnt have really dampened anything (you should see my Panchaea project in Minecraft, that's how persistent I am). But the fact that the hours I spent on the re-scale were useless, coupled with the fact that I no longer had access to the plans I needed, kinda put a stop to it.
Posted by No.2 on Fri Aug 9th 2013 at 6:31pm

Hi Wild C and others interested (now i can say attached spiritualy)to this project.
Spend few hours reading and digging into this thread, im rather fascinated simultaneously disgusted by scope of this project, and your dogged attitude with which plunges headlong into it. And you dont do just the talk you do the work.
When I read to the point where you decided rescale the whole damn thing
Just thought to myself "he's a mad man" and i respect that.

I wish you strong will and nerves
[IMG]http://i43.tinypic.com/9zti9.jpg[/IMG]
bon voyage fellow mapper
Posted by Ricky on Mon Aug 5th 2013 at 7:25pm

I like the work you did here

i'm trying to make a 3D model myself but with medium resolution
using blender and cycles as renderer

if possible can you give some good references for some of the equipments
showing may be drawings or images for the different pumps in engine or turbine rooms

and also very much interested in electrical equipments
like i could not find a lot on the main switchgear
to make a nice 3D model
any good references on this would also be nice!

thank you very much
happy blendering
Posted by Wild Card on Sat Oct 20th 2012 at 4:50am
[Author]

Progress on the resize. The First Class Lounge, Gymnasium, and part of the Fore Grand Staircase are complete. You can clearly see the difference in size, especially in how much things are moving back in. The centre position of the ship hasnt changed (in the First Class Lounge), but with the new scale, the Fore Grand Staircase has to move back by more than it's original size.
User posted image
Posted by Wild Card on Wed Oct 17th 2012 at 9:42pm
[Author]

I've completed the majority of the work with the First Class Lounge rescaling and positioned it where the original was. Here's a look at the difference.

You can clearly see the difference in all axis
User posted image
Here a look at the measuring system I've implemented, whereas before I was doing calculations and measurements based on station 1-1, now I've actually built it out in map to make the rescale easier and quicker (hopefully)
User posted image
Posted by Wild Card on Wed Oct 17th 2012 at 1:54am
[Author]

I did a scale test using the First Class Lounge on A Deck. As best as I could tell, from reference, the four support columns in the room are 11ft 4in tall, which I assume means the ceiling height is 11ft 4in. Using the new measurements (in which 1ft = 12u and not 1ft = 16u as described by Valve), I've rebuilt the First Class Lounge to size. For grins, I measured the ceiling height of the original scale one, and its a whopping 17ft 0in high!

Here's a quick Youtube showing the difference between the new scale (viewed first) and the old scale (viewed second) Its actually quite surprising. Next I'll focus on re-scaling the entire A Deck, and if I like the results, I'll work on the rest of the ship, deck by deck.

http://youtu.be/tbVEGTwHmd4
Posted by Wild Card on Tue Oct 16th 2012 at 12:48am
[Author]

Thought I'd drop in a note saying hi, Im still alive. Im not sure what happened back in May, but amongst having my new daughter, vacation around that time, a busy load at work, and a slight loss of interest, I guess I just stopped working on this.

For the first time since May, I've fired up VHE and opened up my map. Going over the issue I was running into previously about scale, Im going to attempt to rescale the ship and start from there. If I switch the units display in VHE it shows the present ship to have a length of 1164ft 0in when in reality it is 882ft 9in.

I've always felt the dimensions werent where they should be. Hopefully this will help. And it will also make the entire map itself smaller, which I hope will improve performance.

So... lets see how that goes.
Posted by Wild Card on Fri May 11th 2012 at 3:26am
[Author]

I actually found something yesterday that's put a bit of a dent in my spirits related to that...

When I first started this back in December, I had Googled to find a conversion between Hammer units and real world units. I found this on VDC: https://developer.valvesoftware.com/wiki/Dimensions#Source_Engine_Scale_Calculations which stated 16 Hammer units is equal to 1 foot.

I based all of my measurements based on those dimensions.

However yesterday I noticed you can change the map units in Hammer to feet and inches, and unfortunately, 1 foot is 12 Hammer units, not 16. I've just posted on VDC looking for clarification, but my bet is the original doc I found is incorrect.

Looks like I might be spending some time adjusting the entire ship.. bla. Gonna post in the pit editing forum too for extra input.
Posted by Orpheus on Fri May 11th 2012 at 2:41am

Coolness.
Finally found enough free net to see this.
If the boat is to scale, the doorways, floor thickness and halls aren't.

But, its gonna take a bazzilion years to find and/or make textures.

Identifying areas is gonna be a bitch too.

However, the novelty of this project will cover a million sins. It looks fantastic old man. :clap: