Cartoon Laboratory by matt

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Map Description

This has been a real pleasure to build for me. I've used a totally custom texture set and I think the architechure also fits the surroundings nicely. I'm about a third of the way through building it, and would like some feed back on what I've done so far.

Update
Have begun working on this map again, hope to finnish and release it (!) Currentley upgrading the arcitechures and improving layout. New screenies soon.

I've made some real progress with it, its getting close to completion. New pics have also been added.

Discussion

Posted by beer hunter on Sat Feb 14th 2004 at 11:34am

Looks very funky :smile:

Inside bits are mostly green/brown, needs more colour variation - reds, purples.

The road and buildings/walls with that grey tex is too drab, could do with some cartoon-like skyscrapers or other buildings, street signs etc.

I would make the road loop around onto itself into a circle so theres no dead ends, it would also allow some more exit points from below ground onto the road.

ttfn
Posted by matt on Fri Feb 13th 2004 at 7:08pm
[Author]

That top pic will have a truck at one end so the player can't see the end of the road. I'm thinking of having some humorous art work on the side of the truck, but havn't thought of what to plaster it with yet.
Posted by Forceflow on Fri Feb 13th 2004 at 6:11pm

looks superb, matt.
Posted by Crono on Fri Feb 13th 2004 at 4:22pm

That was CJ, he also said he has a much better technique now, If I'm not mistaken, which is bassically vertext manipulation and such.
Posted by matt on Fri Feb 13th 2004 at 8:59am
[Author]

cell-shading would be good, but It would take me forever to do the bits I've done and I don't really know anything about it anyway. I know someone wrote a tutorial for it a while back, so I'll take a look at. Keep 'em coming!
Posted by Crono on Thu Feb 12th 2004 at 8:42pm

How about mis-proportioned shapes? and messed up angles, make it look like abstract art (like old C. Jones cartoons). Yeah, cell shading would make it look like a cartoon too, simply because a 3D animation is only considered cartoony when cel-shaded (HL Being 3D, put two and two together).

The map doesn't pop out like cartoons. It looks a little too bland. You could do something in some areas, like in the hall way, you could bring the walls in to a 75 degree incline instead of a 90, to give the illusion of perspective (granted that would give some messed up perspective it would fit the theme). I say, go watch some cartoons lol.
As for what you have so far, it pretty much looks like a middle stage (which is obviously it, because you're asking for suggestions) which is nowhere near completion. But it looks like it's going to be fun none the less. You should try making "black holes" which would obviously be teleporters, just with no sound, so you could pop around the level, and they shouldn't connect to each other, so if you went through one and came out the other end and then tried to go back, it would lead so somewhere else.

I dunno, maybe I'm giving too many suggestions lol.

Hope they help. :biggrin:
Posted by azelito on Thu Feb 12th 2004 at 7:33pm

How bout cell-shading?
Posted by Gollum on Thu Feb 12th 2004 at 7:28pm

I don't have time to look now, but hopefully I will in the near future.

But I will say now that you get lots of Gollum-Points(TM) for experimenting with a novel theme :smile:
Posted by R@lph VViggum on Thu Jan 15th 2004 at 2:06am

This should be fun, reminds me of de_simpsons.
Posted by Vash on Mon Jan 12th 2004 at 8:36pm

Heh, looks cool.