Orpheus:
i have a very large PC and i still find r_speeds to be my main issue of concern.. PC specs cannot overcome the 1000 barrier.. no matter what anyone thinks to the contrary.
Well I guess Vavle is wrong then . . . taking that some of the maps in DOD 1.0 and up have r_speeds of close to 2000. (charlie tops at 1850)
Oh, by the way, Lekki, your map has too high of r_speeds (OBVIOUSLY), but it doesn't even look that nice, the architecture up towards the top of the building is a little fancy, but . . . other then that there's nothing. There were fancier maps in HL with r_speeds aroun 500. . . If you're going to have high r_speeds, have an excuse. Like. . .move able rocks and pebbils lol. (jk, that's overboard) but your map should look amazingly better if its going over 800 . . . I mean from the images it looks like it should top at maybe 650, obviously it doesn't, so that's my point . . . clean up what you've made, then add nice details, like attachment metal rods coming out of the beams that are broken, just somethign so you have an excuse for the r_speeds, not just poor design.
By the way, I mean no offense about anything I said here.
The other day I was talking to my friend, and he was having troubles with an rmf file, it wasn't compiling and he sent it to me I was looking at it and he asked why it wasn't compiling and I told him the honest truth, that he did a sloppy job. He got really pissed off, because he's new to mapping and he just thought I was being a dick. (He had brushes going into each other for like 80 units . . . it was awful.) so, I'm kind of trying to watch how I word things from not on.
So, it's all contructive criticism :biggrin: