ka_duluding by T-Bone

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Map Description

This is my first ever finished map so dont expect miracles, it is a KA (knife arena) based counter-strike map therefor it is very small, I created this map in four hours so it is'nt to pretty it does however offer good gameplay if you are into KA maps.

Discussion

Posted by Riven on Mon Sep 7th 2009 at 4:46pm

okie dokie then. I have no problem with that. :hee:

[EDIT]: I'm also in favor of the futuristic vs. ancient "build a vista" idea. However I'll leave this thread open to suggestions until the end of the week, and might begin it this weekend!
Posted by Le Chief on Sun Sep 6th 2009 at 2:44am

Perhaps we should just allow people to make their entries however they like regarding how the player interacts with it.

If people want to make it so the player is restricted to a view point that's ok and if people want to allow the player to freely roam the map, that's ok too I reckon.

So I'm for having the viewpoint as an 'option'.
Posted by Finger on Sun Sep 6th 2009 at 2:18am

Agreed - I like the 'option' of using a view controller, but wouldn't want to create a moving picture.
Posted by Riven on Sun Sep 6th 2009 at 1:12am

One thing I didn't like about Interlopers' "map battles" was that they weren't really 'map' battles. Posting screenshots for entries into a Map battle is no more a map battle than posting screenshots for a short film competition. Maps are not just visuals, even if a competition's focus for them is such. Maps in the context of level design are by definition: models. So posting a screenshot or limiting a loaded bsp to a single view crushes any viability at calling it a map. Even if there are moving parts in the scene. Therefore, If you wanted to add a particular view_controller to your map to encourage players to look through it, that would be fine, but to limit it ONLY to that view for the entire duration of the map would IMO degrade that map to nothing more than a video or screenshot. In other words, I think we should have a rule that states: Players must have full motion control of their character in the submitted entries.

You could possibly though only allow for one window of viewing and thereby still achieve that effect you were going for but still make it easier to map for like you wanted. :teach:
Posted by RedWood on Sat Sep 5th 2009 at 7:34pm

reaper47 said:
We could still require the bsp file to be included with the entry, just to see that there is no... uhm "cheating" going on. Not that we're that big and wild of a community for these kinds of precautions to be necessary, but if nothing else, I'd be curious how other people's scenes were put together. :cowjump:
Right, mine will probably have a few npc's anyways so you would have to load up some engine. I'd probably do it in EP2.
Posted by reaper47 on Sat Sep 5th 2009 at 6:42pm

RedWood said:
[quote=aaron_da_killa][quote=RedWood]Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher. [/quote]

Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene. :p
I wouldn't have the viewcontrol move. One point of view only. It would be like a postcard with a little movement in the back round. Can you imagine how much work you could get done if you only had to work for one point of view. Should really get some impressively detailed views.[/quote] We could still require the bsp file to be included with the entry, just to see that there is no... uhm "cheating" going on. Not that we're that big and wild of a community for these kinds of precautions to be necessary, but if nothing else, I'd be curious how other people's scenes were put together. :cowjump:
Posted by RedWood on Sat Sep 5th 2009 at 5:44pm

aaron_da_killa said:
RedWood said:
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene. :p
I wouldn't have the viewcontrol move. One point of view only. It would be like a postcard with a little movement in the back round. Can you imagine how much work you could get done if you only had to work for one point of view. Should really get some impressively detailed views.
Posted by Gwil on Sat Sep 5th 2009 at 12:33pm

Here is something that might inspire you - Coventry Cathedral in the UK.

http://en.wikipedia.org/wiki/Coventry_cathedral

The old cathedral (14/15th century) was left as a shell after Coventry was bombed during the Second World War. When it came around to rebuilding, it was decided to keep the largely intact shell of the old cathedral and unify it with a new building. I personally am not a fan of the building they added but I admire the vision behind it - and it seems to personify an Ancient/Modern collaboration.

Thought you might like it as a bit o' inspiration.
Posted by Le Chief on Sat Sep 5th 2009 at 12:11pm

RedWood said:
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene. :p
Posted by RedWood on Sat Sep 5th 2009 at 5:46am

Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.