

reaper47 said:Right, mine will probably have a few npc's anyways so you would have to load up some engine. I'd probably do it in EP2.
We could still require the bsp file to be included with the entry, just to see that there is no... uhm "cheating" going on. Not that we're that big and wild of a community for these kinds of precautions to be necessary, but if nothing else, I'd be curious how other people's scenes were put together.
RedWood said:I wouldn't have the viewcontrol move. One point of view only. It would be like a postcard with a little movement in the back round. Can you imagine how much work you could get done if you only had to work for one point of view. Should really get some impressively detailed views.[/quote] We could still require the bsp file to be included with the entry, just to see that there is no... uhm "cheating" going on. Not that we're that big and wild of a community for these kinds of precautions to be necessary, but if nothing else, I'd be curious how other people's scenes were put together.
[quote=aaron_da_killa][quote=RedWood]Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher. [/quote]
Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
aaron_da_killa said:I wouldn't have the viewcontrol move. One point of view only. It would be like a postcard with a little movement in the back round. Can you imagine how much work you could get done if you only had to work for one point of view. Should really get some impressively detailed views.
RedWood said:Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
RedWood said:Ah, I don't know about that. I think I'd rather just let players roam freely and do what they wish. It'd probably be quicker for me to just do the whole vista with no shortcuts than try and set up a little cut scene.
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.