Re: Quick Question
Posted by Juim on
Tue Feb 10th 2009 at 3:55am
Juim
member
726 posts
386 snarkmarks
Registered:
Feb 14th 2003
Occupation: Motion Picture Grip
Location: Los Angeles
You know, I've given this alot of thought whiles staring at hammer screens for hours on end. I have a couple of ideas for a more unique competition. For instance:
Editor art. Make a map that is so interesting looking in one of the editor views(top, or sides) that it could be art. The one rule is, it has to compile,(but would not necessarily have to be playable in a performance standard). You could make anything, a heart shaped map, a crest of arms, anything, the skies the limit. Using entities such as func_details and what not could add different colors to the pic. Then take a screen shot and post it with the compiled map.
Another idea:
Postcards. Find a postcard, no matter how involved or detailed the picture is, and try to re-create it in Hammer. Once again, performance would not have to be an issue, as I think theres some amazing amount of detail that could be squeezed into a map if performance issues were cast aside. The same rule would apply though. It has to compile. Send a pic of the postcard, a screenie of the map and the bsp.
Just a couple of thoughts. Trying to make it new and interesting.
Re: Quick Question
Posted by Gwil on
Tue Feb 10th 2009 at 1:53pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
re: Switching over to the new site - just waiting on Lep for domain transfer, bit difficult to make communications as he like me (moreso, I imagine) is deep into postgrad work.
I'll hit him up on the weekend when I shall be free from historical/socialogical comparisons of gender study.
Re: Quick Question
Posted by haymaker on
Tue Feb 10th 2009 at 3:10pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
hehe Aaron i think you sound a wee bit paranoid there. Myself I am actually working on a map, I would like to post progress shots, but the contest it's for restricts that. I may still withdraw it from that endeavor as i appreciate the "omnipotence" of the pit members input. But nonetheless I find that,a) because I am so damn slow at the whole process and it burns so many hours and b) I'm getting sick of the game it's for I feel like putting the whole thing down for awhile.
So for me I think a competition would be a refreshing change, but my vote goes in the "time" category, say 6-8 weeks from now or something.
Re: Quick Question
Posted by FatStrings on
Sat Feb 14th 2009 at 8:55pm
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
yes, if you wait for the school year to end
then I can come play and see if I still know my way around the hammer
5 posts
211 snarkmarks
Registered:
Jun 4th 2009
I'd be down for something small, not too time intensive.
I like the idea of creating something from a postcard or a picture.
The vista idea doesn't get me too jazzed up, but I'd be down.
5 posts
211 snarkmarks
Registered:
Jun 4th 2009
That sounds cool. If everyone is attempting to do the same image the best way possible, every mistake will be scrutinized. Also, it would be neat to see how different people attack the same problems.
Re: Quick Question
Posted by reaper47 on
Thu Sep 3rd 2009 at 2:53pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Sure I'd give it a try.
I'd prefer this to be very restricted, but short.
Re: Quick Question
Posted by reaper47 on
Thu Sep 3rd 2009 at 6:18pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
I like the vista challenge, too, but would restrict it even more... to a special kind of vista (like the "swamp scene" TF2 competition advertised on the front page).
I can only speak for myself, but searching for a scenery often takes as much time as actually building it for me. Some "hook" would be nice. I think over at interlopers, they, for example, give out a small set of basic brushwork and you have to build a vista around it.
Re: Quick Question
Posted by haymaker on
Fri Sep 4th 2009 at 1:15am
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
I was camping up howe sound earlier this summer, was thinking ( under the influence ) that it would be neat to nail the vibe of the place in a map...so that's a vista I guess
Im pretty tight for time now that Ive picked up a cover band gig with a couple shows coming up but I might try this
Re: Quick Question
Posted by reaper47 on
Fri Sep 4th 2009 at 1:39pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Ancient vs Futuristic <- I like that one a lot!
I think what Finger meant by "two themes" was "Make a scene that has a strong contrast between something ancient and something futuristic".
I would also settle for one engine, since it's a little strange to compare a Goldsource vista to a Source one. In other words, wouldn't it make sense to make it Source-only? Since there is no gameplay, though, I don't know whether it's necessary to limit it to a certain game...
Re: Quick Question
Posted by RedWood on
Fri Sep 4th 2009 at 9:33pm
RedWood
member
719 posts
652 snarkmarks
Registered:
Sep 13th 2006
Yay for Ancient vs Futuristic.
Reality has become a commodity.
Re: Quick Question
Posted by RedWood on
Sat Sep 5th 2009 at 5:46am
RedWood
member
719 posts
652 snarkmarks
Registered:
Sep 13th 2006
Should we confined ourselves to see through a viewcontrole entity or should we let people run around a bit? I vote for the viewcontrole. it should lighten the workload immensely and the detail on what we can see will be much higher.
Reality has become a commodity.
Re: Quick Question
Posted by Finger on
Sun Sep 6th 2009 at 2:18am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Agreed - I like the 'option' of using a view controller, but wouldn't want to create a moving picture.
Re: Quick Question
Posted by G4MER on
Sun Sep 13th 2009 at 10:07pm
Posted
2009-09-13 10:07pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Explain the Vista thing... Like a skybox? Or a map that you can not explore but only see off in the distance?