This a Combat map for the Half-Life modification, Natural Selection. Currently IR and I are making this map.
Discussion
Posted by scary_jeff on
Sat Apr 3rd 2004 at 7:13pm
Wow, it looks great. I agree with what Myrk said about it looking alive, it is also somehow more dramatic to me than other NS maps. The shot in your post reminds me of AVP, lots of tall narrow rooms in that (I think the room in your shot is tall and thin, I can't see how big a player would be in it).
I like it :razz: Textures look spinkee, and the whole level has an active feel about it. Alot of NS levels and space station levels have a dead feel to them as if they arn't finished yet or something. Yours looks alive and evil....
Posted by Crackerjack on
Sat Apr 3rd 2004 at 10:33am
[Author]
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Update: New pic .. Pic 3 from the selection up top or you can view it down here.
Posted by KungFuSquirrel on
Wed Mar 31st 2004 at 12:53pm
Looks like a great start here, but as Cass mentioned, you might be shooting yourself in the foot if you're not careful.
I'm interested to see how you evolve this style further for other areas of the map.
This is one hallway though... I'm fairly sure keeping this level of detail and lighting (which is astounding, don't get me wrong) will mess things up for you before the end.
Posted by 7dk2h4md720ih on
Fri Mar 26th 2004 at 4:41pm
Very promising start. Nothing to comment about that hasn't already been mentioned though.
Posted by Wild Card on
Fri Mar 26th 2004 at 2:55pm
Walls and ceiling look good. Makes the floor look a little plain I think. If you can find the same texture but with the black dots make them blue. func_wall it solid 255. And put a texture underneath, something like the pipes texture from HL. Unless the NS have something better.
Damn NS, so very nice textures, but we cant use them :'(