CO_Uplink by Crackerjack

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Map Info

Map Description

This a Combat map for the Half-Life modification, Natural Selection. Currently IR and I are making this map.

Discussion

Posted by scary_jeff on Sat Apr 3rd 2004 at 7:13pm

Wow, it looks great. I agree with what Myrk said about it looking alive, it is also somehow more dramatic to me than other NS maps. The shot in your post reminds me of AVP, lots of tall narrow rooms in that (I think the room in your shot is tall and thin, I can't see how big a player would be in it).
Posted by matt on Sat Apr 3rd 2004 at 4:02pm

looking sexy :kitty:
Posted by Myrk- on Sat Apr 3rd 2004 at 1:30pm

I like it :razz: Textures look spinkee, and the whole level has an active feel about it. Alot of NS levels and space station levels have a dead feel to them as if they arn't finished yet or something. Yours looks alive and evil....
Posted by Crackerjack on Sat Apr 3rd 2004 at 10:33am
[Author]

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Update: New pic .. Pic 3 from the selection up top or you can view it down here.

User posted image
Posted by KungFuSquirrel on Wed Mar 31st 2004 at 12:53pm

Looks like a great start here, but as Cass mentioned, you might be shooting yourself in the foot if you're not careful.

I'm interested to see how you evolve this style further for other areas of the map.
Posted by Kage_Prototype on Sun Mar 28th 2004 at 9:14pm

I love that lighting! A bit dark overall for NS, though.
Posted by Cassius on Sun Mar 28th 2004 at 5:34am

This is one hallway though... I'm fairly sure keeping this level of detail and lighting (which is astounding, don't get me wrong) will mess things up for you before the end.
Posted by wckd on Sat Mar 27th 2004 at 5:59am

wowow. I'm really impressed. I like it a lot.
Posted by 7dk2h4md720ih on Fri Mar 26th 2004 at 4:41pm

Very promising start. Nothing to comment about that hasn't already been mentioned though.
Posted by Wild Card on Fri Mar 26th 2004 at 2:55pm

Walls and ceiling look good. Makes the floor look a little plain I think. If you can find the same texture but with the black dots make them blue. func_wall it solid 255. And put a texture underneath, something like the pipes texture from HL. Unless the NS have something better.

Damn NS, so very nice textures, but we cant use them :'(