This a Combat map for the Half-Life modification, Natural Selection. Currently IR and I are making this map.
Discussion
Posted by Gorbachev on
Wed Apr 14th 2004 at 1:48am
I think if the light spots didn't stand out quite so much it'd be a lot better, make them blend more by making the general area a very small amount brighter just to bring out the detail.
I love the lighting in there - the orange and blue compliment each other beautifully :smile: Nothing to bitch about here mate, keep this up!
Oh, perhaps one small concern would be that the lighting, while absolutely stunning, could get repetitive. It seems most areas are this dark, highly contrasting style, and it could all become too monotonously good looking. Perhaps have some brighter areas dotted around to break up the atmosphere, purely for variation.
Posted by Crackerjack on
Wed Apr 14th 2004 at 12:38am
I think it would be posable to do a natural setting. Maybe 1/2 natural and 1/2 industrial. For example someone could make a map based in a set of caverns on a moon that the aliens happen to be using as a front to attack near by space stations. The caverns could have been carved out by the aliens. The industial areas could be ships that tried to attack the aliens by boaring into the rock yet failed to eraticate the infestation.
I guess this idea would only push the idea of a natural setting just a little bit since a lot of maps already have cavernous areas. If a person could create a natural setting yet maintain the tight suspensful feeling in most N_S maps it would be a success.
I almost did an outdoor level, swamp map stylee with bases in it and stuff, skulks could hide in trees, would be well cool!
Posted by Yak_Fighter on
Sun Apr 4th 2004 at 7:42am
GrimlocK said: The pic's look nice, I like the variations in light intensity (like most N_S maps).
Hey, just a question semi on topic, I havn't played N_S in a long time but has anyone created any maps with more natural settings? Like the aliens home world or something to that exstent? It seems that most maps follow a specific set of unspoken design rules, other than the obvious ones that make the maps work in N_S. (AKA industrial futuristic sci-fi)
Nope, they are all industrial futuristic sci fi stuff. The authors of the mod don't want outdoors areas, and many players feel that the gameplay lends itself only to tight corridors with rooms spread around. The official map guidelines themselves pretty much state this. People for some reason think that if the hallways aren't tiny Skulks can't do anything, which is hogwash, but anyways...
The pic's look nice, I like the variations in light intensity (like most N_S maps).
Hey, just a question semi on topic, I havn't played N_S in a long time but has anyone created any maps with more natural settings? Like the aliens home world or something to that exstent? It seems that most maps follow a specific set of unspoken design rules, other than the obvious ones that make the maps work in N_S. (AKA industrial futuristic sci-fi)