dm_hunter by JFry

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Map Description

This is a small map best suited for 2-6 players set in and around an industrial-type building. I've decided against finishing optimizing the map. Aside from completely redoing the grass I don't think I could get the r_speeds much lower. Close enough to done anyway. Mainly I'm more interested in moving onto other projects while hl is still around. Thanks for all comments especially Gwil's.

Discussion

Posted by JFry on Wed May 12th 2004 at 11:30pm
[Author]

Just a quick update. I've added a bit more architecture and re-textured much of the level. Its starting to feel more coherent but there is still alot to do...
Posted by Forceflow on Wed May 12th 2004 at 8:03pm

Looking OK, but in screenshot 1, you used a floor texture for a wall, which is a big no-no.
Posted by ReNo on Wed May 12th 2004 at 5:26pm

I agree entirely - brushwork and lighting looks okay, but the texture use is pretty terrible. There are so many clashes and misalignments I daren't try to list them all. Work on that area of your mapping more, try sticking with consistant texture sets rather than mixing and matching.
Posted by Kage_Prototype on Wed May 12th 2004 at 5:17pm

Those textures look so randomly placed, as if you didn't really give any thought to where you put them....and those stairs are decisively ugly. Make the textures more coherent and consistent.