well I've been working on the map when I'm not crashing after work. And this is what I've done so far on one of the sections I Have not shown you guys yet. I need some good custom textures to go with it so I whipped some stuff up. Its a pain of a task but I gotta do it :razz: I'll show the progression also so you guys can critique everything
the standard base gingerbread texture with frosting on top
I'm going to just save what it looked like before having the candy aorund it... even my gf slapped me for making such a s**tty window for a gingerbread house lol! what are girlfriends for?
well candy just wasn't enough so I put some frosting on it so that you can tell the candy sticks ONTO the texture :razz: SO this what I came up with. I'll either have models meshes that go over some ofthe stuff to extrude it, or I"ll just have a texture overlay for some glowy effects. I havn't decided yet but I'm leaning towards simply the texture overlay since it'll look better in the long run.
And Orpheous, I'm seriously considering a bean stalk to replace the floating platforms for a jumping reach gun (ie: jump for the rocket launcher with gun fire everywhere loL!)
The map is comign along nicely. THe basement hasn't been worked on but all I have to do is build some hills and hedges and complete the upside down waterfall (yes water goes up, not down, havn't you heard?) From there its just completing hansel and grettel and the frosting river that'll take you down to the basement. All the while my little helper OL from mapcore is helping make more light models to add some more color inside the house. I'm going to contrast the yellowish lighting with some cool blue. It ought to look really nice! I'm also clipping a lot of stuff so that gameplay isn't affected by all the angles. I've had people actually tell me that they've never seen so many angles on the map that they lose whats aligned 90 degrees ot the grid. Sounds swell! lol
cheers