HL-Submerged by Tailgunner

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Map Description

Im helping out Blazeeer with his singleplayer mod.

Discussion

Posted by Crono on Sat May 15th 2004 at 11:30pm

and here is a new one for you.

User posted image
Now that looks bad ass .... except for the floor texture (in the middle, the sides look great) :biggrin:

I'd say get a new floor texture and it will durastically improve the look and detail of the map.

But damn, this is looking good so far, nice job, gunner.
Posted by Tailgunner on Sat May 15th 2004 at 11:14pm
[Author]

Thanx for the feedback yea I agree with the last one the thing is I had already deleted the rail even before I popsted here, but i wrote the wrong link, so:
User posted image

and here is a new one for you.

User posted image
Posted by Crono on Sat May 15th 2004 at 8:26pm

It just seems like the ceilings in all the shots are what had the most concentration of work. If you replicated the amount of effort on the floors (and some of the walls) it would look amazing.
Posted by Crackerjack on Sat May 15th 2004 at 8:24pm

Looks great, the only shot i think really needs a make over is.... the last one.. It just looked completely out of place when I viewed it last. Just redo that section and u will be golden, the rest is real nice.
Posted by Orpheus on Sat May 15th 2004 at 2:20pm

well there you go. no one in total agreement, and lots of feedback.

its nice to see a map where not everyone is cow eyed over it :smile:
Posted by Captain P on Sat May 15th 2004 at 2:10pm

The metal floor texture seems either strangely lit or bad-tiling. Some good textures (monitors on the wall) but also some bad ones (floor).

I must say I like the second shot the most, it has good lighting and nice colors. Looks good.
Posted by ReNo on Sat May 15th 2004 at 2:08pm

SHOT 1
Really nice, the only thing I'd suggest changing is that explosion decal you have on the left wall - you've placed it somewhere that it gets cut off and it looks odd. Put it further along the wall so the entire thing is visible.

SHOT 2
Nice enough, just a bit empty really.

SHOT 3
Another really nice area, very atmospheric. One thing I'd suggest is toning down the render fx on those windows, they look a tad bright. I know the rooms on the other sides are bright and so this sort of helps suggest that, but in the case where you can only see the window and not the other room (such as is the case for the left window) it looks really bad.

SHOT 4
In my opinion, that handrail has to go - it looks like its blocking access to the computers entirely rather than acting as a buffer (which I assume its meant to). The scene also looks cluttered - the horizontally bars texture which repeats loads makes the scene look too busy and the support beams underneath these don't help.
Posted by wil5on on Sat May 15th 2004 at 12:02pm

Looks a lot better than the map I'm working on now. Default HL textures and slightly boxy architecture arent exactly purty...

I like the textures... hey... why is the hud in the last pic drawn on? :lol:
Posted by scary_jeff on Sat May 15th 2004 at 11:26am

All looks great to me. Kind of like natural selection. Your metal floor texture looks a bit stretched/blury, but other than that, good work. I like that water texture a lot.
Posted by Orpheus on Sat May 15th 2004 at 10:48am

the top screen is pretty snazzy, the rest are blah..

get some better textures, perhaps that will spruce them a bit..

keep hacking at it, looks well worth the effort to me :smile: