ts_graveyard by Agent Smith

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

Here it is at last, it took a while to fix some errors I was having. Its got more detail, varied headstones and my funeral. Enjoy.
There's a download link up now, but you have to go to this web site address above and download from there, it doesn't work through the snarkpit download.

The map is still in the beta stage, but all that is required is some custom texturing for the headstones, the map is finished stucturally.

There are some occaisional odd glitchs in game, nothing major, just some strange invisible brushes I didn't make that only affect you if you dive on them, making it look like your flying.
This TS map is inspired by every action movie in which the main characters, usually assassins, battle it out in a graveyard.

In fact I was kinda suprised that the TS team hadn't made one around that theme.

Anyway, its a small 1 on 1, or possibly 1 on 1 on 1 as it plays great with three, but no more, arena in which the players blow the s**t out of each other in, as the title suggests, a graveyard.

The layout is pretty simple. Its round in shape map with a small hill at the centre, marked with an obelisk. the grave stones are arranged in rings moving out from that point. there's some tree's for cover as well as the abundence of head stones. As you may see in the screens, I've gone for eye candy and creating a realistic scene, with the showdown set at early morning.

The all important question that everyone familiar with my work is asking is how high are the r_speeds. well you'll be pleased to note that only in one or two places do they breach 1000, but go no higher than 1050. thats right, they're okay. :)

Also I made this in a day for a bit of fun.

Discussion

Posted by ReNo on Tue May 18th 2004 at 3:24pm

You could put in some mud mounds in front of graves which have recently been buried - or do they normally put turf down immediately? Its been a long time since I've been to a funeral / graveyard.
Posted by Agent Smith on Tue May 18th 2004 at 9:26am
[Author]

Thanks for the input guys. The downloadable version of the map above is still a beta, as I'm currently doing as was suggested, adding some variety to the headstones with different shapes and also some amusing messages.

It'll be a little while before I'm able to make the changes as I'm nearing the end of session at uni and am up to my armpits in work. Hence the release of the almost finished beta, to give everyone something to look at until the finishing touches are made.
Posted by KungFuSquirrel on Tue May 18th 2004 at 1:48am

Good idea. There's also nothing saying you can't have a few standard block ones, too - if you do get worried about polys, switching a few to simple blocks could save a few and also maybe make room for some of those cross-shaped ones or something. shrug
Posted by ReNo on Mon May 17th 2004 at 11:12pm

I agree with Skeletor - I know a lot of graveyards seem to have standardised grave stones, but I think it would be far more interesting if you put in some variation (such as cross shaped graves, different sizes, etc...). That way it would make for more interesting cover, as well as more interesting visuals.
Posted by Skeletor on Mon May 17th 2004 at 12:57am

It would look nice to have some variation between the gravestones, as long as they all fit together.
Posted by Andrei on Sun May 16th 2004 at 12:02pm

Very cool. Where did you get the trees?Are they models or brushes because they could make a very usefull prefab/model.
Posted by KungFuSquirrel on Sat May 15th 2004 at 4:59pm

Nice work! :) Cool little arena you've got there. Great style to it. Hope it turns out well. :)
Posted by Forceflow on Sat May 15th 2004 at 4:02pm

Looking good ... but you know what would be cool ? Some cool quotes on the gravestones :-)