dm_hogwarts by $loth

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Map Description

This map is based around the Layout of hogwarts from what i have seen in the movies.
Comments are welcome as always.
Has some custom sounds [ recorded by me :D] and textures.
This map is back on for the comp.

Discussion

Posted by Ferret on Tue Aug 3rd 2004 at 10:51pm

It is a nice start but needs a lot of polishing. I can see where it was inspired by Harry Potter but it lacks the polish to make it really FEEL like Hogwarts.
Posted by 7dk2h4md720ih on Tue Aug 3rd 2004 at 10:14pm

I'd recommend you stick with the theme. If you want painting textures, look up the public max payne .wad.

edit: http://www.cryotank.net/maps/textures/index.html Thanks go to Jinx. :smile:
Posted by $loth on Tue Aug 3rd 2004 at 5:32pm
[Author]

I might add a laugh into it, instead of paintings, i could have animated models of saddam lol and maybe a chicken.
Posted by fishy on Tue Aug 3rd 2004 at 4:26pm

i agree with Adam about the lack of paintings. i thought they were one of the more memorable aspects of the movie. (i've only seen the azkaban one) some animated paintings would be cool. :smile:

if you could spare the polys, maybe in some of the barer rooms, a couple of vaulted/arched roofs/alcoves would be cool too. i definately remember seeing lots of nice curvy hammer-hating architecture in the movie.

i liked the fountain area. it only needed a lip at the top to suggest a roof. :sad:

if this was for tfc, you could collect beans to buy passwords that let you use secret passages. :smile:
Posted by $loth on Tue Aug 3rd 2004 at 4:08pm
[Author]

Maybe some lower lighted yellowish lights? Just a quick change in the lights file.
Posted by Adam Hawkins on Tue Aug 3rd 2004 at 3:29pm

If you've got the wpolys to spare, i'm pretty sure the rotating stairway area could benefit from more paintings (in the film I distinctly remember there not being a bare space on the walls from paintings).

Couple of the rooms look a little empty...big areas with little or nothing in them.

The default 'green neon' light texture sticks out like a sore thumb in the dungeon. It just looks a little un-natural and too contrasting when put alongside the stone walls :smile:
Posted by Cassius on Tue Aug 3rd 2004 at 6:26am

I don't know about accuracy to the book/movie, but it looks okay.
Posted by matt on Mon Aug 2nd 2004 at 4:23pm

Some of the rooms feel a bit square, in the books they definately feel more circular.
Posted by $loth on Mon Aug 2nd 2004 at 10:44am
[Author]

Thanks for that frag [ adds it to my to do list] The staits start out how they are in the first shot, then when you get to the top of the first set, a set moves into position so you can go to the next, and again for the second set.
Posted by fraggard on Mon Aug 2nd 2004 at 10:37am

If you can pull them off properly, the rotating stairs should be good. It's really up to how you implement them.

You really need to work on lighting. Not on the amount of light, but on how you place your lights, how they cast shadows, What you can/can't see etc. Except for the first shot, everything else looks pretty drab. Make them brighter, more contrasting. Maybe a few more sources. Up the shadows, fiddle around with the gamma settings on RAD, use coloured shadows, whatever. There's a lot of work needed on the lights. I can just barely make out some pretty good architecture all hidden in the darkness.

Detailing's also needed in the stairs room and the last shot. They all look quite bare and empty. Be careful in the stairs room though... steps generally add a lot of wpolies :/