dm_hogwarts

dm_hogwarts

Re: dm_hogwarts Posted by Forceflow on Mon Jun 7th 2004 at 7:37pm
Forceflow
2420 posts
Posted 2004-06-07 7:37pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Maybe add some more lights to the big hall ? Looks kinda dark. Otherwise, impressive architecture, great work.
Re: dm_hogwarts Posted by beer hunter on Mon Jun 7th 2004 at 8:55pm
beer hunter
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Posted 2004-06-07 8:55pm
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Looks better than your CS map :) that big hall window in the first screeny would like nice if it was a stained glass window.
Re: dm_hogwarts Posted by Skeletor on Mon Jun 7th 2004 at 10:30pm
Skeletor
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Posted 2004-06-07 10:30pm
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In the 2nd screen, would the light really be coming in like that on both sides?
Re: dm_hogwarts Posted by 7dk2h4md720ih on Mon Jun 7th 2004 at 10:49pm
7dk2h4md720ih
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Posted 2004-06-07 10:49pm
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The glass in the first screen sticks out like a sore thumb. I'm impressed with what you've done so far. I've never seen the Harry potter movies so I'm in no position to comment on any inaccuracies though.
Re: dm_hogwarts Posted by scary_jeff on Mon Jun 7th 2004 at 11:43pm
scary_jeff
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Posted 2004-06-07 11:43pm
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Wow, I wasn't overly impressed by your 'in worldcraft' screenshots of this map, but map seems to have really good atmosphere. Agreed on the stained glass window.

Perhaps you could find a replacement texture for the concrete in the second map. Of course it could be that this matches the film because I haven't seen it either :)
Re: dm_hogwarts Posted by $loth on Thu Jun 10th 2004 at 5:38pm
$loth
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Posted 2004-06-10 5:38pm
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I've been doing a bit of hunting for some replacement textures, no luck on the stain glass though. I'll have a look at replaceing the concrete today, it does a little bit off putting.
[edit] found a stained glass! just compiling, looks to be nice :D
Re: dm_hogwarts Posted by Zevensoft on Wed Jun 16th 2004 at 1:58pm
Zevensoft
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Posted 2004-06-16 1:58pm
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Cool, nice work on the lighting :)

I like maps that are based on movies, like some of the ones in TS. Someone made a really in-depth hogwarts map for Q3 that had hogsmead as well as most of the things from all 5 books in it. How much detail will you be placing into yours?
Re: dm_hogwarts Posted by $loth on Wed Jun 16th 2004 at 7:54pm
$loth
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Posted 2004-06-16 7:54pm
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Soz for the long wait guys, i ws planning on updating today but i got some new fans for my case and i was overclocking a now a file in windows is corrupt, but no fear! ill probably have them tomoro!
[edit] found some lying around,the courtyard is nexct to the hall but will be moved because of r_speeds, the dark room with the fire is partly done.
Re: dm_hogwarts Posted by beer hunter on Sun Jun 20th 2004 at 4:49pm
beer hunter
281 posts
Posted 2004-06-20 4:49pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Come on, update those screenys ! i wanna see the new windows :)
/edit - oh ! nice job on that window and the other screenys seem to have improved.
Re: dm_hogwarts Posted by JFry on Tue Jun 22nd 2004 at 7:35am
JFry
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Posted 2004-06-22 7:35am
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Its looking good so far. Nice atmosphere all around and the connectivity is very good. If the entire thing ends up looking like the dining hall then it should be a very good map. I did find a couple wierd things tho... The water in the fountain has some very high waves. The fireplace is casting no light, right next to some torches on the wall which do cast light. The windows in the room with the floating candles look kinda odd(not to mention the floating candles!). I'd get rid of them or at least replace them with a different window texture. Also I'm assuming you have a leak since the whole level was in a skybox. If you haven't already fixed it I'd be happy to have a stab at it.
Re: dm_hogwarts Posted by $loth on Tue Jun 22nd 2004 at 7:39am
$loth
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Posted 2004-06-22 7:39am
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Thanks for the reply Jfry! The fountain atm has gone, because i am rebuilding that area, i'll look into making the fireplace cast some light,i didn't see that :S The floating candles are part of the map as they are in the movie, and the reason the whole level is in a sky box is because i will do the sky box last because i am adding in more areas. Thanks for the help :D
Re: dm_hogwarts Posted by Zevensoft on Thu Jul 15th 2004 at 4:32pm
Zevensoft
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Posted 2004-07-15 4:32pm
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Sound of the outside scenes need to be a lot brighter. But nice progress :)
Re: dm_hogwarts Posted by $loth on Sun Aug 1st 2004 at 7:54pm
$loth
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Posted 2004-08-01 7:54pm
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Well, its been long enough, and theres a week left before the comp. So, I thought i'd let you guys in on a lil peek :biggrin:

The Classroom
User posted image

A fountain area
User posted image

Oh look! Some stairs!
User posted image

The not-so-great hall
User posted image

The moving stairs
User posted image

And what they move to
User posted image

Dungeons with no dragons
User posted image

Slytherin Common room
User posted image
[ Its a bit brighter in game]

And yes, that is a pic of harry potter on a dart board :biggrin:

Comments welcome as always!
Re: dm_hogwarts Posted by Ferret on Sun Aug 1st 2004 at 8:01pm
Ferret
427 posts
Posted 2004-08-01 8:01pm
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pretty cool! I'd suggest more ceiling depth cause its kinda flat and vary your lighting a little bit by adding highlights. Its too murky atm. Swell job!
Re: dm_hogwarts Posted by Skeletor on Sun Aug 1st 2004 at 9:12pm
Skeletor
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Posted 2004-08-01 9:12pm
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Looks good, but as I commented early on in the map profile, I don't
think the light in that hall would stream in through the windows on
both sides of the room.
Re: dm_hogwarts Posted by 7dk2h4md720ih on Sun Aug 1st 2004 at 11:50pm
7dk2h4md720ih
1976 posts
Posted 2004-08-01 11:50pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The area with the fountain looks very square and boring. Vary the
height of the roofs and set up a light_environment so it casts some
nice shadows and also brightens the area up a bit.

Some more suitable lighting would improve the dungeon too.
Re: dm_hogwarts Posted by $loth on Mon Aug 2nd 2004 at 6:05am
$loth
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Posted 2004-08-02 6:05am
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Thanks for the comments guy's, i'll do some work on it today and change those things.
Re: dm_hogwarts Posted by $loth on Mon Aug 2nd 2004 at 7:26am
$loth
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Posted 2004-08-02 7:26am
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Do you guys think that the rotating stairs are OTT?
Re: dm_hogwarts Posted by fraggard on Mon Aug 2nd 2004 at 10:37am
fraggard
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Posted 2004-08-02 10:37am
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If you can pull them off properly, the rotating stairs should be good. It's really up to how you implement them.

You really need to work on lighting. Not on the amount of light, but on how you place your lights, how they cast shadows, What you can/can't see etc. Except for the first shot, everything else looks pretty drab. Make them brighter, more contrasting. Maybe a few more sources. Up the shadows, fiddle around with the gamma settings on RAD, use coloured shadows, whatever. There's a lot of work needed on the lights. I can just barely make out some pretty good architecture all hidden in the darkness.

Detailing's also needed in the stairs room and the last shot. They all look quite bare and empty. Be careful in the stairs room though... steps generally add a lot of wpolies :/
Re: dm_hogwarts Posted by $loth on Mon Aug 2nd 2004 at 10:44am
$loth
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Posted 2004-08-02 10:44am
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Thanks for that frag [ adds it to my to do list] The staits start out how they are in the first shot, then when you get to the top of the first set, a set moves into position so you can go to the next, and again for the second set.
Re: dm_hogwarts Posted by matt on Mon Aug 2nd 2004 at 4:23pm
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Posted 2004-08-02 4:23pm
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Some of the rooms feel a bit square, in the books they definately feel more circular.
Re: dm_hogwarts Posted by Cassius on Tue Aug 3rd 2004 at 6:26am
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Posted 2004-08-03 6:26am
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I don't know about accuracy to the book/movie, but it looks okay.
Re: dm_hogwarts Posted by Adam Hawkins on Tue Aug 3rd 2004 at 3:29pm
Adam Hawkins
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Posted 2004-08-03 3:29pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
If you've got the wpolys to spare, i'm pretty sure the rotating stairway area could benefit from more paintings (in the film I distinctly remember there not being a bare space on the walls from paintings).

Couple of the rooms look a little empty...big areas with little or nothing in them.

The default 'green neon' light texture sticks out like a sore thumb in the dungeon. It just looks a little un-natural and too contrasting when put alongside the stone walls :smile:
Re: dm_hogwarts Posted by $loth on Tue Aug 3rd 2004 at 4:08pm
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Posted 2004-08-03 4:08pm
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Maybe some lower lighted yellowish lights? Just a quick change in the lights file.
Re: dm_hogwarts Posted by fishy on Tue Aug 3rd 2004 at 4:26pm
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Posted 2004-08-03 4:26pm
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i agree with Adam about the lack of paintings. i thought they were one of the more memorable aspects of the movie. (i've only seen the azkaban one) some animated paintings would be cool. :smile:

if you could spare the polys, maybe in some of the barer rooms, a couple of vaulted/arched roofs/alcoves would be cool too. i definately remember seeing lots of nice curvy hammer-hating architecture in the movie.

i liked the fountain area. it only needed a lip at the top to suggest a roof. :sad:

if this was for tfc, you could collect beans to buy passwords that let you use secret passages. :smile:
Re: dm_hogwarts Posted by $loth on Tue Aug 3rd 2004 at 5:32pm
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Posted 2004-08-03 5:32pm
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I might add a laugh into it, instead of paintings, i could have animated models of saddam lol and maybe a chicken.
Re: dm_hogwarts Posted by 7dk2h4md720ih on Tue Aug 3rd 2004 at 10:14pm
7dk2h4md720ih
1976 posts
Posted 2004-08-03 10:14pm
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I'd recommend you stick with the theme. If you want painting textures, look up the public max payne .wad.

edit: http://www.cryotank.net/maps/textures/index.html Thanks go to Jinx. :smile:
Re: dm_hogwarts Posted by Ferret on Tue Aug 3rd 2004 at 10:51pm
Ferret
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Posted 2004-08-03 10:51pm
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It is a nice start but needs a lot of polishing. I can see where it was inspired by Harry Potter but it lacks the polish to make it really FEEL like Hogwarts.
Re: dm_hogwarts Posted by $loth on Wed Aug 4th 2004 at 7:19am
$loth
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Posted 2004-08-04 7:19am
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Oh thanks A_S Never seem to thought of downloading a max payne wad for harry potter textures lol.

Now I have to give jinx 2 credits [ i downloaded his sprite pack aswell]
Re: dm_hogwarts Posted by Ferret on Wed Aug 4th 2004 at 2:55pm
Ferret
427 posts
Posted 2004-08-04 2:55pm
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anyluck finishing this up?
Re: dm_hogwarts Posted by $loth on Wed Aug 4th 2004 at 9:35pm
$loth
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Posted 2004-08-04 9:35pm
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Yea gonna be working on it tomoz a hell of a lot, coz I have to leave on sat so I have to do a final compile on friday :|
Re: dm_hogwarts Posted by $loth on Thu Aug 5th 2004 at 7:17pm
$loth
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Posted 2004-08-05 7:17pm
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So, im on the final compile today, as I am busy the whole of tomorow and am going away on saturday, i've fixed bugs and have added in most of what people have said. Are we allowed to provide a download link in the map profile before the comp?
Re: dm_hogwarts Posted by Gwil on Thu Aug 5th 2004 at 7:23pm
Gwil
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Posted 2004-08-05 7:23pm
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Yes $loth, as long as it's available and ready for before the end of Sunday (8/8/04) i'm sure it will be fine.

you might want to PM lep the details as well, to be sure he lists you as "entering the contest" :smile:
Re: dm_hogwarts Posted by $loth on Thu Aug 5th 2004 at 7:27pm
$loth
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Posted 2004-08-05 7:27pm
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I thought we had to email lep, meh, i'll do both. Thanks for the word of warning gwil :smile:
Re: dm_hogwarts Posted by Gwil on Thu Aug 5th 2004 at 7:49pm
Gwil
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Posted 2004-08-05 7:49pm
Gwil
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to tell you the truth mate i'm not entirely sure without checking, best to read the instructions..

my mind has been reduced to gloop by an afternoon picking/packing dolls house parts :razz:
Re: dm_hogwarts Posted by $loth on Tue Aug 10th 2004 at 7:26am
$loth
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Posted 2004-08-10 7:26am
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Oppps, wrong chapter :sad:
Re: dm_hogwarts Posted by $loth on Tue Aug 10th 2004 at 7:27am
$loth
2256 posts
Posted 2004-08-10 7:27am
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If any one wants to check out my map and add some critiques then plz post them in here!

I've got a download link if anyone wants to try it out :razz:
Re: dm_hogwarts Posted by Andrei on Sun Oct 24th 2004 at 8:22pm
Andrei
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Posted 2004-10-24 8:22pm
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It looks like a good start but you SERIOUSLY need to see the Harry Potter movies. You need a better set of textures (perhaps the piranessi wad). The windows in pic 4, for example , are really ugly.