Re: dm_hogwarts
Posted by Forceflow on
Mon Jun 7th 2004 at 7:37pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Maybe add some more lights to the big hall ? Looks kinda dark. Otherwise, impressive architecture, great work.
Re: dm_hogwarts
Posted by Skeletor on
Mon Jun 7th 2004 at 10:30pm
Posted
2004-06-07 10:30pm
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
In the 2nd screen, would the light really be coming in like that on both sides?
Re: dm_hogwarts
Posted by 7dk2h4md720ih on
Mon Jun 7th 2004 at 10:49pm
Posted
2004-06-07 10:49pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
The glass in the first screen sticks out like a sore thumb. I'm impressed with what you've done so far. I've never seen the Harry potter movies so I'm in no position to comment on any inaccuracies though.
Re: dm_hogwarts
Posted by $loth on
Wed Jun 16th 2004 at 7:54pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Soz for the long wait guys, i ws planning on updating today but i got some new fans for my case and i was overclocking a now a file in windows is corrupt, but no fear! ill probably have them tomoro!
[edit] found some lying around,the courtyard is nexct to the hall but will be moved because of r_speeds, the dark room with the fire is partly done.
Re: dm_hogwarts
Posted by JFry on
Tue Jun 22nd 2004 at 7:35am
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
Its looking good so far. Nice atmosphere all around and the connectivity is very good. If the entire thing ends up looking like the dining hall then it should be a very good map. I did find a couple wierd things tho... The water in the fountain has some very high waves. The fireplace is casting no light, right next to some torches on the wall which do cast light. The windows in the room with the floating candles look kinda odd(not to mention the floating candles!). I'd get rid of them or at least replace them with a different window texture. Also I'm assuming you have a leak since the whole level was in a skybox. If you haven't already fixed it I'd be happy to have a stab at it.
Re: dm_hogwarts
Posted by Ferret on
Sun Aug 1st 2004 at 8:01pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
pretty cool! I'd suggest more ceiling depth cause its kinda flat and vary your lighting a little bit by adding highlights. Its too murky atm. Swell job!
Re: dm_hogwarts
Posted by Skeletor on
Sun Aug 1st 2004 at 9:12pm
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
Looks good, but as I commented early on in the map profile, I don't
think the light in that hall would stream in through the windows on
both sides of the room.
Re: dm_hogwarts
Posted by 7dk2h4md720ih on
Sun Aug 1st 2004 at 11:50pm
Posted
2004-08-01 11:50pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
The area with the fountain looks very square and boring. Vary the
height of the roofs and set up a light_environment so it casts some
nice shadows and also brightens the area up a bit.
Some more suitable lighting would improve the dungeon too.
Re: dm_hogwarts
Posted by $loth on
Mon Aug 2nd 2004 at 6:05am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Thanks for the comments guy's, i'll do some work on it today and change those things.
Re: dm_hogwarts
Posted by $loth on
Mon Aug 2nd 2004 at 7:26am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Do you guys think that the rotating stairs are OTT?
Re: dm_hogwarts
Posted by fraggard on
Mon Aug 2nd 2004 at 10:37am
Posted
2004-08-02 10:37am
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
If you can pull them off properly, the rotating stairs should be good. It's really up to how you implement them.
You really need to work on lighting. Not on the amount of light, but on how you place your lights, how they cast shadows, What you can/can't see etc. Except for the first shot, everything else looks pretty drab. Make them brighter, more contrasting. Maybe a few more sources. Up the shadows, fiddle around with the gamma settings on RAD, use coloured shadows, whatever. There's a lot of work needed on the lights. I can just barely make out some pretty good architecture all hidden in the darkness.
Detailing's also needed in the stairs room and the last shot. They all look quite bare and empty. Be careful in the stairs room though... steps generally add a lot of wpolies :/
Re: dm_hogwarts
Posted by $loth on
Mon Aug 2nd 2004 at 10:44am
Posted
2004-08-02 10:44am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Thanks for that frag [ adds it to my to do list] The staits start out how they are in the first shot, then when you get to the top of the first set, a set moves into position so you can go to the next, and again for the second set.
Re: dm_hogwarts
Posted by matt on
Mon Aug 2nd 2004 at 4:23pm
matt
member
1100 posts
246 snarkmarks
Registered:
Jun 26th 2002
Occupation: Student!
Location: Edinburgh
Some of the rooms feel a bit square, in the books they definately feel more circular.
Re: dm_hogwarts
Posted by Cassius on
Tue Aug 3rd 2004 at 6:26am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
I don't know about accuracy to the book/movie, but it looks okay.
Re: dm_hogwarts
Posted by Adam Hawkins on
Tue Aug 3rd 2004 at 3:29pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
If you've got the wpolys to spare, i'm pretty sure the rotating stairway area could benefit from more paintings (in the film I distinctly remember there not being a bare space on the walls from paintings).
Couple of the rooms look a little empty...big areas with little or nothing in them.
The default 'green neon' light texture sticks out like a sore thumb in the dungeon. It just looks a little un-natural and too contrasting when put alongside the stone walls :smile:
Re: dm_hogwarts
Posted by $loth on
Tue Aug 3rd 2004 at 4:08pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Maybe some lower lighted yellowish lights? Just a quick change in the lights file.
Re: dm_hogwarts
Posted by fishy on
Tue Aug 3rd 2004 at 4:26pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
i agree with Adam about the lack of paintings. i thought they were one of the more memorable aspects of the movie. (i've only seen the azkaban one) some animated paintings would be cool. :smile:
if you could spare the polys, maybe in some of the barer rooms, a couple of vaulted/arched roofs/alcoves would be cool too. i definately remember seeing lots of nice curvy hammer-hating architecture in the movie.
i liked the fountain area. it only needed a lip at the top to suggest a roof. :sad:
if this was for tfc, you could collect beans to buy passwords that let you use secret passages. :smile:
Re: dm_hogwarts
Posted by $loth on
Tue Aug 3rd 2004 at 5:32pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
I might add a laugh into it, instead of paintings, i could have animated models of saddam lol and maybe a chicken.
Re: dm_hogwarts
Posted by Ferret on
Tue Aug 3rd 2004 at 10:51pm
Posted
2004-08-03 10:51pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
It is a nice start but needs a lot of polishing. I can see where it was inspired by Harry Potter but it lacks the polish to make it really FEEL like Hogwarts.
Re: dm_hogwarts
Posted by $loth on
Wed Aug 4th 2004 at 7:19am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Oh thanks A_S Never seem to thought of downloading a max payne wad for harry potter textures lol.
Now I have to give jinx 2 credits [ i downloaded his sprite pack aswell]
Re: dm_hogwarts
Posted by Ferret on
Wed Aug 4th 2004 at 2:55pm
Ferret
member
427 posts
478 snarkmarks
Registered:
Jan 28th 2002
Occupation: Student
anyluck finishing this up?
Re: dm_hogwarts
Posted by $loth on
Thu Aug 5th 2004 at 7:17pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
So, im on the final compile today, as I am busy the whole of tomorow and am going away on saturday, i've fixed bugs and have added in most of what people have said. Are we allowed to provide a download link in the map profile before the comp?
Re: dm_hogwarts
Posted by Gwil on
Thu Aug 5th 2004 at 7:23pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
Yes $loth, as long as it's available and ready for before the end of Sunday (8/8/04) i'm sure it will be fine.
you might want to PM lep the details as well, to be sure he lists you as "entering the contest" :smile:
Re: dm_hogwarts
Posted by $loth on
Thu Aug 5th 2004 at 7:27pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
I thought we had to email lep, meh, i'll do both. Thanks for the word of warning gwil :smile:
Re: dm_hogwarts
Posted by Gwil on
Thu Aug 5th 2004 at 7:49pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
to tell you the truth mate i'm not entirely sure without checking, best to read the instructions..
my mind has been reduced to gloop by an afternoon picking/packing dolls house parts :razz:
Re: dm_hogwarts
Posted by $loth on
Tue Aug 10th 2004 at 7:26am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Oppps, wrong chapter :sad:
Re: dm_hogwarts
Posted by $loth on
Tue Aug 10th 2004 at 7:27am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
If any one wants to check out my map and add some critiques then plz post them in here!
I've got a download link if anyone wants to try it out :razz:
Re: dm_hogwarts
Posted by Andrei on
Sun Oct 24th 2004 at 8:22pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
It looks like a good start but you SERIOUSLY need to see the Harry Potter movies. You need a better set of textures (perhaps the piranessi wad). The windows in pic 4, for example , are really ugly.