Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_amplitude

by Radon
Phew! Finally done.
It took almost a whole year to get it finished.
In this map I reused most of the brushwork in several places to speed up the mapping. For example all the stairs pretty much look the same. I hope this doesn't appear boring. While working on the brushwork I discovered a little trick that allows one to create a 45 degrees rotated version of some given brushwork where all vertices are on the grid. Moreover it makes it very easy to combine a "45 degree version" of some brushwork with an unrotated one. I'm not sure if the trick is already known. If not, maybe Reno wants to write a small tutorial in case anyone is interested :)

Layout: I'm very satisfied with the layout of the map. It seemed very good to me and it kept me working on the map until it was finished. I tried to get some crossfire-feel to it with some sort of building (one looking a bit like a bunker). The textures also resemble a bit to crossfire. Still I think it got quite different.

Props and weapon placement: I didn't put a lot of props in it. They are rather placed like weapons (which they are). There are more props on the lower levels and fewer on the higher ones simply because there is more space to fight with them on the lower levels. Explosives are also to be found mostly on the lower levels because they are too devastating when shot from a high position (especially the RPG). The more precise guns tend to be on the higher levels (with exceptions).

Beta: Actually the map IS finished. But since I didn't put it up here on Snarkpit before, I decided to call it 99% finished and wait for some input. If anyone finds some errors I missed I can easily correct them.

Half-Life 2: Deathmatch dm_minebeta

by Murdoc
Beta
This is a Large map I started almost 6 months ago and just quit on, recently out of bordom I fixed some problems and made a playable version of the map, It was a blast to play during testing. But alot needs to be dot still with the lighting and the building interiors.

This maps not lifechanging but its fun none the less.

I know alot can still be done to this but, I'm going to fix the lighting and the interiors and after that I'm done with this map. It is far past time to move on.

critisism is still happily accepted.

Also It just came to my attention that there is another map called dm_mine so with the next update (around 75%) there will be a new name. "Dm _Detriment"

Please look out for the map, and thanks for everyones help.

Half-Life 2: Deathmatch dm_subculture

by Hench
the setting of the map is ... erm well kinda a fantasy underground bunker/facillity it is no way a realistic map but for me goes : i like fast medium sized maps wich are fun to play , so i try to make maps this way if you like that kind of maps too, plz try this one and let me know what u think of it

(btw i started allover with this map so, the comments are about the old one, I also changed the screenshots)

lol :) and now exactly one year later its done !!!

see for yourself :
added: Thursday 14th Apr 2005
last updated: Friday 14th Apr 2006

eheheh what a timing !!
anyway , have fun peeps with this map
and tnx orpheus for the comments !

Half-Life 2: Deathmatch snipers_fork

by dyvaeh
Sniper/non-sniper map... Includes maze.

Half-Life 2: Deathmatch Sublevels 2

Beta
A port of BMRF Sublevels to HL2DM. It's going well so far.. Mainly a learning tool, but I'll release it so people can see how horrible my first attempt at Source mapping is :P

-- Screw it; I've started work on a better map that's more suited to Source.

It's called Bloody Ore -- that's all I'll say for now.

Half-Life 2: Deathmatch dm_chambers_alpha

Beta
Well i got this idea a while back when i was still making maps for half life deathmatch and so i decided that with better graphics it could be cool........it's called chambes cause there are glass chambers filling it....its not really very big but its got enough cover and other stuff.....my friends tested it for me..ahahhaha...they were actually having a lot of fun and ive never actually seen anyone have that much fun..recommended is about 6 players.....i got a bit of help of ideas like 2 from my one friend ocram...so please try it enjoy it and tell me what you think thanks hey..

Half-Life 2: Deathmatch Battle_Creek

by rs6
This map is based on the Halo map. My first map in Source, and really my first map overall (not counting an fy map I made about a year ago; I try to forget about that disaster.) There is not much more I can say about this map besides its almost the same as the Halo map, and to have fun with it!

Half-Life 2: Deathmatch dm_vapour_v2

This is my second Half-Life 2 Deathmatch Map.

It is in an underground base that used to be under control by the rebels until the combine came...
There are two outside areas and a large multi-level underground base complete with tunnels, elevators, and more!

V2 Changes:
-Made all doors stay open for infinite time
-Made elevators faster
-Made forcefeild and gaschamber buttons be able to be used more
-Moved force feild button to the lower level
-Made text notices appear for when the force feild enables/disables
-Moved the majority of the combine spawns to the lower level (only a few are still outside)

Half-Life 2: Deathmatch dm_tinside

This is the first map I have released for years, and my first HL2DM map. Loosely based on TInside Lido, in Plymouth, Devon, England.
It can be found in the map cycles of the following servers
http://www.thesanctuaryuk.co.uk/sanctuaryuk.htm
http://www.superhebbe.com/

Half-Life 2: Deathmatch Desert Rose V2

by Frissi
I wanted to create a maze themed map with king of the hill kinda connectivity.

The map is really fun in teamplay.

For more go to www.frissisdesign.frissi.com

Half-Life 2: Deathmatch dm_ofctown_v1

by Frissi
A city map i made for the guys at oldfartsclub.com

medium sized for 4-16 players.

Half-Life 2: Deathmatch Dm_Deluxe_v1

by Frissi
A small map that started as a shower room 1on1 arena map (my first try to map for hl2dm) : I kept adding things and after the first alpha test cause people told me the map had a good gameplay so i spent 3 weeks or so making the map better.

I didnt want to make the map alot bigger cause i like small maps for i can play them on lan with the few friends of mine who play hl2dm. Allso i didnt want to lagg alot by playing the map so i kept it in the range of my 1.6ghz 512RAM computer.