An 8-12 player DM map with an urban theme and a mixed indoor/outdoor layout.
_________________________________________________
01.02.05: Added a download link 3:48am EST - beta two is ready to get run through.
01.04.05: Put together a quick feature page. Check out more screenshots there. Posting a new beta in a couple hours.
Addendum:
New beta is uploaded.
01.07.04 Uploaded
beta four.
Comments/crits are as usual, requested and encouraged. Now has 13 (OMG unlucky) spawns and I think it would run 8-12 players decently. 10+ would be pretty intense, but IMO, still not too spawn camping crazy.
Got a bit of feedback from some individual testers, but no feedback from a full-on game. Hoping it doesn't run like an epileptic three legged donkey when the prop_physics start flying and there's 8 ppl in it.
Still has mistakes/unfinished zones, therefore the lonely +1% added to the percentage done. I mainly have been dealing with boo-boos and reworking existing stuff. For example, I finally have all four ladders working decently. :/
Still plan on Jan 10th release!
01.08.05 - OPTIMIZZLESHIZNATION in effect. This view
http://andrewbakerart.com/hl2source/images/hl2dm_nighthawk_sh03.jpg used to clock in at 17 FPS. Bad, but performance-wise, that is the very worst part of the map you could possibly be at. Up to 25 FPS now with some smartey menz optimizing. This is on a AMD XP2500+ and a 9600XT, so I am hoping it will be acceptable into the future - and more optimizing should push it well over 30 FPS before I release it as final.
I had a person offer to host it for beta testing on a server last week , sent BETA4 but to them, but have not heard back yet...
01.10.05 - BETA FINAL. That's it. Last run around. next set of fixes and updates and this gets a fork stuck in it.
Took out all the logo-statue jibba-jabba in the street - I think the extra space will make it better for play, and replacing those func_physbox entities speed things up some. Done a large amount of converting geometry to detail ents - so much the .BSP file is almost 1MB smaller, even tho I have actually added more to the map.
I'd really love to hear if anyone spots mistakes, or just plain dumb stuff. Whew.
01.13.05 - I'm frikken done. Have at it!
Final version is availiable for downloading and complaining about!