Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_striker

by Juim
Well the writers are still on strike and I am currently unemployed as a result, hence the name, dm_striker. Probably the last in my symmetrical Industrial fantasy phase, going for some new stuff (for me anyways) more advanced displacement work, and hopefully some tricky entity usage. Been mapping alot these last few weeks, heres what I have.
Final version now available for download

Half-Life 2: Deathmatch dm_detritus_v2

by satchmo
Suggested Players: 2-8
No. of Secrets: two
Deathmatch Spawnpoints: 10
File Size (decompressed BSP): 3.47 MB
Map Size: 2,796 square feet
Total Compile Time: 3 min 56 sec
Total Triangle Count: 6,111
Direct Lights: 25

Map description:
"Detritus" is a biological term for particulate dead organic material. It typically includes the bodies of dead organisms, fragments of organisms or fecal material, and is normally colonised by communities of microorganisms which act to decompose the remnant.*

I made dm_detritus because there appears to be a shortage of good quality small maps designed for 1v1 gameplay. In addition, Ravenholm-themed maps are not plethoric.

I stayed up all night making this map, often skipping meals and bathroom breaks. I completed this map in less than five days. It's my pride and joy, built with blood and sweat.

Due to playtesters' feedback (gameplay video), I brightened up the map so it's more suitable for competitive gameplay.

Enjoy.

Half-Life 2: Deathmatch dm_arctic_vendetta_v3

Title : dm_arctic_vendetta_sun_V3; dm_arctic_vendetta_snow_v3;

Version : 3

Release Date : March 21, 2008

File(s)name(s) : dm_arctic_vendetta_sun_V3.bsp; dm_arctic_vendetta_snow_v3.bsp

Build Time : 2 months

Author(s) : Brad "Redclaw" Tempchin

Email Address : tachyonrays@hotmail.com

Website: : http://home.comcast.net/~redclaws/

My HL2 Server IP: 69.243.5.41:27015

Type : Deathmatch & Team Deathmatch

Custom Textures : Yes

Custom Sounds : No

Custom Models : Yes

Intro
By way of introduction, I am "Redclaw" and I have spent the last 4 years mapping for AVP2. I also served as a map reviewer for PlanetAVP.

About 4 months ago I jumped in the Half Life 2 arena feet first. It's been a total blastand I love the HL2 world. Hammer is a great

level designer compared to what I had to work with in the AVP2 world. If play AVP2 and would like to check out those maps please PM me.

Description
Arctic Vendetta is a bitterly cold world with a old hydro plant nestled in a deep snow filled valley. The facility is closed for the season

so no one is supposed to be there. I have included two Arctic maps...one is a nice sunny day at 20 degrees (F) and another

map where it's a lot colder, darker, and snowing. Have fun exploring the place and with all my maps...there is a secret room and

some nasty traps. This is my first major HL2 Deathmatch map release and I am sure I still have a lot to learn. So please go easy on me

folks if it is not quite up to what other people are releasing. I hope people will appreciate the hard work and effort that went into

these two maps.

Upate Information - V3
Bug fixes:

-Fixed floating rock cluster models.

-Fixed mountian with damaged displacement brush

-Removed most distorted textures and cleaned up displacement geometery in places.

-Smoothed out some terrain rough spots.

-used a new snow ground texture that removed a light dampening mask as well as the sliding effect.

Other fixes:

-retextured several of the hills

-reblended the textures on many of the cliffside brushes to match groundcover.

-added a new terrain base to allow for more brushes and better lighting.

Additions:

-new lighting system with a stronger light and more detailed shadows (reset texture lightmaps to 32 instead of 64) for terrain

-added a an env_sun object (Sun map version only)

-added a secret teleporter (you will need to find it to see where it takes you).

-added some pine trees

-a few new pickups around the map

-made it possible to climb some of the other hills to improve game flow

Installation
Unzip the files dm_arctic_vendetta_sun_V3.bsp and/or dm_arctic_vendetta_snow_v3.bsp:

SteamSteamapps<<your username>>half-life 2 deathmatchhl2mpmaps

My Thanks
Support: "The Saddist" for helping me early on in my learning Hammer.

"Boshed" for technical help with hammer and learning random triggers.

"Stene" for his help with ice effects and letting me look at his great map "gm_winterforest".

To all the people who are currently hosting my maps on their HL2 game servers.

Testors: To my AVP2 budds for helping me test out this map: "Troglodyte" and "Rasirez" Thanks for finding all the buggies!

Map Inspiration: My thanks To "Agent Smith" for his insperational "dm_hydro_b2.bsp" map. Also to "DUX" for his amazing dm_drift map.

Other: To the folks at Valve for making Half Life 2.

HL2 Deathmatch Maps:
dm_lockhill_detention_cntr_VL4.bsp

dm_narnia_hunting_grounds_v5.bsp

dm_forest_vendetta_V1.bsp

Other Notes:
Please feel free to email me (tachyonrays@hotmail.com) with suggestions and bugs you might find in my maps.

I run a dedicated server called "Redclaws Dedicated HL2 Server", please come join anytime.
  • COPYRIGHT/PERMISSIONS *

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH

NO MODIFICATIONS.

Half-Life 2: Deathmatch dm_quadrangle_v2

Set in a garden courtyard of a large buiding, the map encloses 4 small pump rooms that feed the central baths of the large house seen in the distance.

Map size: small, play area of 1128x1128. Spawn Points: 12, Weapons: Shotgun, AR2, Magnum x2, Crossbow, Alt Weapon: 3x Grenades, AR2 alt, smg1 greade.

UPDATED* chargers now give health without holding use, HDR lighting, displacment added

http://quadrangle.aworkingpig.org

Half-Life 2: Deathmatch dm_lostvillage_two

by Da11aS
Beta
Well this is my fourth map on the site, a remake of hl1's lost_village2. A few of the areas have been added and taken away, all detailed a little more as well. Hope everyone enjoy's it, and feel free to comment, good and bad =]

Half-Life 2: Deathmatch dm_xox

by dr.bock
Beta
i will finish this map before HL? is comming...5-6 weeks:-)

Half-Life 2: Deathmatch dm_fightclub

by dr.bock
its never too late to add a new map:-)

Half-Life 2: Deathmatch dm_contagion

Beta
Hey all, I finally found some time (and inspiration) to get back to mapping.

The idea around the map is roughly of a secert dessert base, that houses a restircted testing area and has suffered an outbreak/disaster.

The layout is designed for the small maps server, it basically consists of 9 squares and dividing walls seperaing the play area.
some areas are quite empty so if you got any ideas vent em here.

i have made a feature of having to go find weapons, as apposed to just walking over them, in here you will need to make some effort to get equiped.

Health packs are located in the central section that has a kill switch.... so you gotta be quick.

take a look below, i've added some more detail.
You can also try it out on my server (click my sig for details) or download it here..
If you notice any problems please lemme know.

Ta Pig Out!!

current server cycle is..........
dm_MiniBox_v1 (my map)
Beta_Map_December07_v5 (my map)
dm_HMP_b1a (my map)
dm_torque
dm_quadrangle (my map)
Beta_Map_December07_v5 (my map)
dm_inevitable_conflict

Half-Life 2: Deathmatch dm_hiatus

by Juim
A simple arena style map. I had hoped to finish it before my work hiatus ended, (hence the name), but having failed that, I still want to finish this one and move on. My goal here is hopefully to bridge the gap between killboxers and more detailed, well crafted map lovers.

Half-Life 2: Deathmatch Dm_Freerunner

by Sadist
Author: [ TSF ] Sadist
Map Type: Regular
Theme: Rooftops
Map Features: Full 3D Cityscape Skybox, Rooftop Combat, Freerunning
No of playerspawns: 16

This is a map designed with the sport of Freerunning in mind, so that players can run, jump and bunnyhop accross buildings, rootops, window to window and ledge to ledge.

Infact, this way of travelling the map is highly recommended as it is tactically rewarding to use the special jumps to outwit opponents.

Half-Life 2: Deathmatch Breakout

A redesign of lockdown where their is outside scenes.

Half-Life 2: Deathmatch dm_morgue

Beta
This map is set in the half-life 2 universe, as we know the combine rule the world, anyways so... this map is a abandoned morgue taken over by the combine, you are trapped inside the morgue to duke it out with other friends and foes online

about a medium sized map, indoor only very simple layout, lots of little passageways into rooms, very open corridors, dark lighting etc.

will post screenies in the coming weeks, have any suggestions? email me at elementsk8r85@aol.com or pm me here thanks for any future suggestions i will credit you if I use those suggestions in the map