Snarkpit Maps Archive

Counter Strike Source cs_siesta

Beta
mexico
sunny, dusty, dry

terrorists are holding hostages in a worn down hotel. its up to the federalis to get them out swiftly and safely.

map consists of a open area death zone where most of the battles will take place. with a central fountain which you can hide in if you wish. allthough i dont recomend it.

if youve seen the way of the gun then youl know which area im talking about. (the mexico bit near end with the fountain)

Counter Strike Source cs_quickfirealtbeta

Beta
This is my very first map (that I'm gonna release). Please, play it and comment! Also, let me know how the gameflow is. I can't really get feedback from the bots... Thanks for your time and HD space!

Counter Strike Source funallinone

by smidsy
Beta
this is the old 1.6 map funallinone..for cs ive tweaked and made some major changes to the map ill update the map as time goes by..and fix all problems bugs etc. just post below if ya find any...

updated the dl link and the map so far

Counter Strike Source de_buried

Beta
(06/02/2005)de_buried has been scrapped. I may return to it at a later date, but for now I'm working on de_vestige.

Counter Strike Source fy_office

Office-esque version of fy_iceworld

Counter Strike Source fy_pistols

Basically, I made this as a remake of the classic pistols map with a few minor changes. Unfortunately though I couldn't get all the pistols to work so instead, u start with the standard pistols (glock and usp) with the deagle on the ground (note: deagle only has 7 bullets so use wisely). And of course the grenades in the middle.

Counter Strike Source cs_siege_v2

Remake of cs_siege with some extra stuff in it. I'm going to be adding some extra areas to this. The layout is pretty much the same except that you've got an access tunnel that leads to a power station that you can blow up and cut power to the entire level. This will disable all the lights inside the buildings. You can also toggle the lights for the garage, the warehouse, and the sewers in this version. The switches are located at the warehouse enterance to the sewer, and also at the garage enterance to the sewer. The map geometry is constructed for the most part. I am currently optimizing the map, and making the lighting look good. I'm also adding things to spice up the rooms.

Counter Strike Source de_raincheck

Final Release.

It's a competition entry for that HL2Mapping contest. It's set within a freightyard which is currently home to a weapons train. Terrorists try to bomb the train or the freight inspection office while the Counter-Terrorists try to stop their nefarious actions.

Counter Strike Source aim_roguespear

by booker
UPDATE (5-20-05): aim_roguespear is now open source so you are free to use it anyway you wish. Go here for download links for the .vmf file.

A remake of the Rainbox Six Terrorist Hunt training map.

this is a work in progress. there will be things wrong with it and things left to fix.
-----KNOWN PROBLEMS------
1. middle area need to be optimize
2. soundscapes not working right
3. two buildings in middle are not finished yet
4. no hint brushes are used in this version

this level was not intended to be played online. the purpose of this level is just a learning project.
once its finished i will release the .vmf for anyone to use as they want.

for those that don't like fileplanet
DL: http://members.cox.net/mvail/%5Bwip%5Daim_roguespear.zip

Counter Strike Source fy_dockworld

by lambru
My first cs:s map. A tiny map i started as an exercise that i found very funny to play.

Funny to play with a few number of players and with any weapon: rifles as well as snipers or pistols. It's also good as a knife arena. Both hostages and bombsite are present.

spawns: 32
guns: any

Counter Strike Source de_haywire

Beta
Summary of the level

The map layout is fairly simple and compact with one main area
and 2 alternative routes. There are no really dark spots for
camping nor are there any sniper killing zones. All the good sniper
spots have at least one dead angle making them difficult to hold.
Yet it is still possible to use scoped weapons to great effect.
I've also made some fairly confined areas for those of you who
prefer the shotty : ).

Please check the readme for further details.

Counter Strike Source cs_militias

by Madedog
Beta
This is my try to remake cs_militia for Source. I haven't spotted a compentent one yet so... ;)
The architecture itself is almost done (just the house and backyard) and then I can start with displacement mapping. I try to work as fast as I can, since I hate when I have to do something for a very long time :D
The architecture is complete. Now only things left to do is to displacement map, texture all (you should comment the house more like... I just took screens from unreachable places to show you what the architecture looks like.
Right now I am working on displacement mapping. Tomorrow I'll probably finish it, get to texturing and prop placement. And then I'll see if anything else needs improvement.