Snarkpit Maps Archive

Counter Strike Source de_mayan

Beta
Recreation of mayan temple, 2 bombsites, one in a cave, one in a water room, waterfalls, running water etc.

Counter Strike Source de_industrial

by SparkyX
Story:A group of Terrorists are planning to plant a bomb in a warehouse in a industrial district. Eventually, the Counter-Terrorists found out their plan. Can the Counter-Terrorists defend the warehouse from the fierce Terrorists? It's up to you, the player to decide.

This is a side-project of cs_somalia. I was working on my next CSS map, but I've also decided to convert my dm_industrial, to CSS. So, here it is. I hope you enjoy the map as much as I do.

Map name: Industrial (aka de_industrial)
Size: Medium
Credits: slash101, The Fox, Luigi, and Anthrax
Special Thanks to: Half-Life 2 Single Player and Fire War Mod
Maximum players: 32
Recommended: 20

Counter Strike Source Blender

Beta
This will be a small map in which one team starts within a glass room with awps, while the other team (armed only with knives) will attempt to reach buttons that will kill the opposing team by activating a spinning blade in the middle of the glass room. I hope these things are supported in source- I came up with this idea at work today...

Counter Strike Source scoutzknivez2005

after going there just click on download and choose a portal, thx in advance for any comments.

Counter Strike Source Shadow

by DyEx
Beta
Hi there,

We are bussy with this map for a week now,but there is more then enough work to do , especially on the textures.
Just as the models we add some surroundings buildings later on.
We hold here a kind of log what we update everyday until the release .

Come on with the comments!

Counter Strike Source de_shadow

by DyEx
Beta
Hi there,

We are bussy with this map for a week now,but there is more then enough work to do , especially on the textures.
Just as the models we add some surroundings buildings later on.
We hold here a kind of log what we update everyday until the release .

Come on with the comments!

Counter Strike Source de_venezia(?)

Beta
Alright, my first stab at HL2 (and a concept worth pulling me out of retirement). I've always wanted to do a Venice based map, and fortunately I stumbled onto a great texture collection. So lets hope I find time to finish this "little" adventure.

Keep in mind, these are screenies of the map after only a few nights work. Still very rough.

Counter Strike Source de_dormatory

My first map, I decided to go for a cleaner area, not the dingy stuff that usually adorns half-life 2 (and mods) maps. Terrrorists try to bomb major areas in the first floor of a dormatory, and Counter-Terrorists aim to stop them.

Counter Strike Source DE_Cruise

Beta
My first map set on a cruise ship,

this is the first beta release and all feedback is appreciated so I can make it better and better.

Map will be running on our 20 player server next week, details on our forum, download it now to avoid a lengthy wait.

Counter Strike Source cs_backalley_2005F

by kan3
remake of cs_backalley from "back in the day"

+Map resembles most of the original layout

+Includes spawns for up to 40 players

+Runs good on slower computer

+Resonable download size of 3.8megs unzipped/1.26 zipped
  • Would like to thanks Moongamers for letting me beta test it on their server and the original author for the inspiration

Counter Strike Source ba_stadium

by willow
Ba_stadium is a map I created to be based around a series of maps I plan to released called Battle Arena maps. Basically they're small maps with plenty of cover to be played by opposing teams. I don't reallly consider them a fy or dm map, but more of an aim map that actually plays well. I'd compare the play of the map to playing speedball with paintguns. Plenty of cover provides an enjoyable game, as well as promotes positive team play. Anyways, this is it, this map is it's 2nd rendetion and will have it's third and final one released soon.

Readme:
General Information
Name: ba_stadium
Game: Counter-Strike: Source
Version: 1.1
Author: [Jett]-Willow
Author Email: iammatt@gmail.com
Website: http://www.nothinginc.net
Players: 10+ Recommended, 40 Max

Release Changes for 1.1

  • Added more cover on right side to make less prone to snipers.
  • Changed vehicle models in middle for more cover
  • Added barrels in middle to provide cover, and physics fun
  • Added advertising for JettLan 3 (http://www.jettlan.net)
Map Information
Program: ValveHammerEditor 4.0
Textures Used: Standard HL2/CSS Textures
Build Time: 2 Hours (1 Hour For 1.1 Revision)
Compiler: Standard Valve Hammer Editor , Map Compiling Tools
Compile Time: 4 Minutes 57 Seconds (Original Build), 2 Minutes 3 Seconds for 1.1 Revision

Compile Computer Specs
CPU: AMD Barton 2500+ (OCed to 2.2ghz)
RAM: 1024 MB Crucial PC2700 DDR
HDD: 120GB Seagate SATA
GFX: Nvidia FX5900XT

Counter Strike Source de_3rdstreet

created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.

Don't get hit by the train!

Check the website listed for more screenshots and layout pics!