Snarkpit Maps Archive

Half-Life: Deathmatch Grasmere

by gorami
This maps is my largest and most complex and took me alot stress but it work at well i thought making such large scale map keeping speed well since i upgraded. if your wondering what Grasmere is .Its one of my mates home flats in Windsor so map i had to be big because the flat is a complex of 6 or so floors with elevator all the way to roof which has great view over the map. For some Egon crazynies and also rpg fun. Teleportation that take you places like baring the heights of the camera secrity or finding that secret area to find some good ammo.

Half-Life: Deathmatch Warzonegor

by gorami
Well lets imaginebeing in a warzone getting hit with explosions and gunfire. This map has it like collecting a cool weapon suffering the conquences being there at the wrong time. Or hiding alway in the trenches and staying safe or just doing it large on the field taking people down with the egon hell gun. Or being a coward peee people off sniping the egon freaks down in the guntower

Half-Life: Deathmatch Church

by gorami
Well place of god off coarse and what scary place to play DM!

Half-Life: Deathmatch Labstyle

by gorami
Places for campers and places to explore a style of SCFI

Half-Life: Deathmatch Gorcore

by gorami
Fast 10n1 or 4 close up action abit like rapidcore.

Half-Life: Deathmatch Gorgall

by gorami
A gallery off coarse which work well with 4 or so players.

Half-Life: Deathmatch bloodbox

by gorami
Time for killing in this Bloodbath

Half-Life: Deathmatch Stamina

I finished this map a pretty long time ago but never really put it out. So check it out. Zepledelin (Chronon)

Half-Life: Deathmatch grainstorage

by [Jako]
Good for lanparties with 2-4 players.

Half-Life: Deathmatch Chro_Kidney

Beta
This is a industrial style map. I am still working on weapon placement and that's about all. I left this map alone for about a year or two. This was all built with worldcraft 2.1. The original rmf file was donated by Dave Johnston. The map in progress is similar to the original rmf which was used and the basis.

Half-Life: Deathmatch H&S

by ct44
a level of hide and seeking, there is a small base players have to get to before the get taged ie shot/ works with a 8 player lan.

Half-Life: Deathmatch Valor

Released: December 2001

One of the better playing DM maps I've released, if not the best visually up to the point it was released. Quite fun.