Snarkpit Maps Archive

Half-Life 2: Deathmatch DM_Spiral_Assault_Team

More screenshots can be found on the related link page.

This is a Team Deathmatch map for HL2DM. It is a team deathmatch only map. Very linear. Essentially a team on either end of a wide hall that spirals up with a large room in the center. Non traditional and conceptual rather than realistic in design. But should be a fun map for some people.

Features:

-basic weapons only (well, a few goodies). No rocket launchers or crossbows though. If people want, I'll make another version with all weapons included.

-A trigger_hurt system is placed within each base. If you get too close to the ememy base you will get a warning. Enter the base and you will start taking damage from ambient gunfire (as well as spawning opponents). This prevents either side from dominating the entire map and camping spawn points.

Thanks for checking it out. Let me know what you think.
moonracer1313

Half-Life: Deathmatch untitled

Beta
This was the first attempt to create a HL map. About three people tried working on it - but failed because of a huge lack of experience, time and energy.
The map originally was about two facing bunkers, one of them almost destroyed. That's all we had in mind at that time. I think the original files have been deleted.

Half-Life 2: Deathmatch Dm_RoboticArmSentinel

by Krono
Beta
This is a map for my robotic arms that are going to make up a car factory, currently i'm testing them out in a fun 2 player map, where when you try to get the rpg in the middle hell breaks loose...

Half-Life 2: Deathmatch Dm_mosaic1_beta

by DrGlass
Beta
Please visit www.docglass.net/mosaic.htm for more info on the mosaic project. Join, find new versions, see media.

Area 2 - Willian "habboi" Nicholls
Area 5 - Liam "Trapt" Loriente
Area 7 - Indrek "Madedog" Triipus
Area 9 - Ryan Maclachlan
Area 10 - "Addicted to Morphine"
specail beta area - Drew "DrGlass" Hornbein

6 mappers
5 countries
1 map

Send any questions or comments to DrGlass@docglass.net

Also, if you own a server and want to host it please tell me so I can list your server on my website.

Half-Life: Deathmatch Lab17: Quake

Deep beneath the surface of this remote island, at the end of a mile-long rail tunnel, lies this laboratory devoted to discovering the secrets of the slime. Sure, it's green, it's slimy, it smells bad -- but obviously there must be more to it than that! (People can get research grants for anything! Governments doubly so!)

Warning/apology: I got a little carried away with the scope of the various Lab17 levels, and eventually gave up all hope of keeping the r_speeds respectably low (mostly because I'm spoiled by having good machines to run them on.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!

This is the post-disaster variant of Lab17: SlimeLab. A severe earthquake has caused major structural damage to one side of this subterranean complex, destroying the slime storage tank and flooding part of the building (and the huge crack in the supposedly "unbreakable" window, allowing the flooding slime outside to pour in, didn't help matters!) Aftershocks continue to plague the lab...

Half-Life: Deathmatch Lab17: SlimeLab

Deep beneath the surface of this remote island, at the end of a mile-long rail tunnel, lies this laboratory devoted to discovering the secrets of the slime. Sure, it's green, it's slimy, it smells bad -- but obviously there must be more to it than that! (People can get research grants for anything! Governments doubly so!)

Warning/apology: I got a little carried away with the scope of the various Lab17 levels, and eventually gave up all hope of keeping the r_speeds respectably low (mostly because I'm spoiled by having good machines to run them on.) Consequently this level is a bit of a hog, and it won't play properly under HL's software display driver. It runs fine on a 2GHz Celeron with OpenGL. You have been warned!

This is the full SlimeLab level -- the "sequel" to Lab17: Storage. There is also a post-disaster variant of this map, Lab17: Quake

Natural Selection (HL) Veil

Welcome back to Eclipse Station.

First included in Natural Selection 2.0, then passed on (with some updates from me) to MrBen for the 3.0 release.

Natural Selection (HL) Eclipse

Included in Natural Selection 1.0/2.0

Version 3.0 included mostly my changes but was handed off to Ben "Mr. Ben" Ives for safekeeping after starting my employment at Raven Software.

Counter Strike Source de_raincheck

Final Release.

It's a competition entry for that HL2Mapping contest. It's set within a freightyard which is currently home to a weapons train. Terrorists try to bomb the train or the freight inspection office while the Counter-Terrorists try to stop their nefarious actions.

Half-Life 2: Deathmatch DM_Abandoned

Beta
My first DM map...i hope it is going to be succesfull...anyway...this is an abandoned apartment...except that its full of War, Blood, and Some Butt kicking to do...I still DIDNT finish this map...so u may relize some bugs, errors, noobish mistakes...and anything else...plz if u find something GOOD to add ...plz tell me right away by commenting...All pictures are in the URL : http://www.freewebs.com/zuhdiweb/news.htm

Half-Life 2 Uplink

by booker
Beta
Remake of the demo for Half-Life that was called Uplink.

For those that don't know, when Valve released Half-Life they didn't put out a demo for it that just had a few levels from the game. They made a sort of side story about having to align a dish to get an uplink to a satellite to open a security door.

Counter Strike Source aim_roguespear

by booker
UPDATE (5-20-05): aim_roguespear is now open source so you are free to use it anyway you wish. Go here for download links for the .vmf file.

A remake of the Rainbox Six Terrorist Hunt training map.

this is a work in progress. there will be things wrong with it and things left to fix.
-----KNOWN PROBLEMS------
1. middle area need to be optimize
2. soundscapes not working right
3. two buildings in middle are not finished yet
4. no hint brushes are used in this version

this level was not intended to be played online. the purpose of this level is just a learning project.
once its finished i will release the .vmf for anyone to use as they want.

for those that don't like fileplanet
DL: http://members.cox.net/mvail/%5Bwip%5Daim_roguespear.zip