Snarkpit Maps Archive

Natural Selection (HL) Altair

Included in Natural-Selection 3.0

I started on ns_altair around May of 2003.

Team Fortress Classic (HL) frostbite

The team whom the base belongs to only easily accesses the upper level of the bases in Frostbite, much like the Valve map ?rock2?. This creates lots of great sentry gun locations.

Half-Life: Deathmatch Meatpit

by Jinx
"Meatpit" is a spoof of "killbox" style maps. Basically it's a silly arena map meant for play on a LAN or with a few friends. Includes some nice custom textures by Alice (wad available on my site).

Half-Life: Deathmatch Battleschool

by Jinx
This is a map started by Hayt... he left it unfinished but gave me the source code so I finished it up. It has text display telling what levels enemies are on, and some neat low-g areas in the middle of the map to play around in. This HLDM version uses game_player_equip to start you out with a jump pack and better guns. Also has monsters so it's a fun 'kill the baddies' romp in 1player if you are up to it.

EDIT 6-3-08: :o!

I am still in awe of how many downloads this map has gotten over the years.

Half-Life 2: Deathmatch Potential

by Bobv
Beta
Potential is a map that takes place underground. This is a map meant to be played in Team Deathmatch mode, it will work in Deathmatch but will be no fun. The two teams spawn in their bases, the objective is simple: capture the key and return it to your base! As you return it you will unlock more parts of your base, giving you weapons or other things - like a shield for your entrance to keep the baddies out, or portable heal kit. You can turn to the enemy base, or the middle room. The middle room contains a huge spiral staircase, get up and grab the ball, then get back to your base. You can also use the tranins, stations are located under each base just take the ladder down get on hit the button and it will take you to a room under the middle, there you can climb up to the middle room and get the ball, and use the train to get back to your base if that's what you want to do.

I'm still having trouble making a map look good - if anyone has specific suggestions those would be greatly apprecitated, as of now the map plays much better then it looks :(

Counter Strike Source Shadow

by DyEx
Beta
Hi there,

We are bussy with this map for a week now,but there is more then enough work to do , especially on the textures.
Just as the models we add some surroundings buildings later on.
We hold here a kind of log what we update everyday until the release .

Come on with the comments!

Counter Strike Source de_shadow

by DyEx
Beta
Hi there,

We are bussy with this map for a week now,but there is more then enough work to do , especially on the textures.
Just as the models we add some surroundings buildings later on.
We hold here a kind of log what we update everyday until the release .

Come on with the comments!

Half-Life 2: Deathmatch dm_verdict

by Nasty
Beta
Urban style map 4 to 10 players

When done it's gonna contain plenty of physics to throw around and some verry nifty sniping spots.

Also my first to be create hl2 map, sorry for the dark screenshots.

CANCELED

Opposing Force (HL) OP4 Siberia

Based around another map I made for the Immediate Action mod, this level is set around a nuclear storage facility deep in the Siberian wastelands.

Half-Life 2: Deathmatch Neolide

Beta
Nice and moody map based around an underground Combine research centre thingy. Unforunately there aren't that many fun Combine textures to use, but hopefully won't look too bland when completed. "Spiritual" successor to my Hell-Class map.

*Update 18th Jan: fixed my swapbuffers problem, simply turned the rock textures into a custom one without any bumpmapping-gubbins going on. Frame rates are high again, and much more detail ahoy!

Counter Strike erics_mall

Beta
its a real life looking truck/pitstop has a gass station and even a toll kinda thing with gaurd house and all it looks realy awsome needs some works has some secrets in side the mall lol but im still haveing problemswith it need help so email me at cutedevaileric@yahoo.com

Half-Life 2: Deathmatch dm_industrial_v2

by SparkyX
As you probably noticed, it's inspired by a section of the single-player game. It's actually quite different once you get in-game and look around. It took me 2 weeks to complete this map. I started working on it as soon after I completed cs_complex. Enough reading this crap, go download it now!

Special thanks to Half-Life 2 Single-Player and Fire War mod for references.

Update 20/02/2005
Version 2 of dm_industria has been released.
Note: The screenshots above are not Version 2 screenshots.