Snarkpit Maps Archive

Counter Strike Source cs_backalley_2005F

by kan3
remake of cs_backalley from "back in the day"

+Map resembles most of the original layout

+Includes spawns for up to 40 players

+Runs good on slower computer

+Resonable download size of 3.8megs unzipped/1.26 zipped
  • Would like to thanks Moongamers for letting me beta test it on their server and the original author for the inspiration

Half-Life 2 Das Roboss

by Tylak
Star map!
Story :

Combine forces are in the process of constructing a ginormous robot in an abandoned government fallout shelter outside City 17. The robot, codenamed "Das Roboss", is the most destructive combine creation yet. It makes Striders look like daddy long-legs.

Your mission is to infiltrate the occupied bunker and find Das Roboss. If you can destroy, steal, or otherwise remove the robot from Combine hands you will be doing City 17 and the world a great service.

*** Good Luck! ***
Thanks to everyone here for help with testing. Das Roboss has been a great success completely hammering the tylak.com server forcing me to mirror out the file. What more could I want?

I didn't get everyone's name into the beta credits due to TSP going down right in the middle of testing... but I got some of you in there. Thanks guys!

Half-Life 2: Deathmatch dm_npetrol

Here it is, the final version of my map. Formerly known as dm_plaza, this map has taken on a new name. The Northern Petrol Building features an employee recreation area, parkade, office hallways, and a dazzling lobby to let loose on everyone in the area.
The Combine are dying to take control of this rebel outpost, but it's been a tough battle, either take on the combine in a fight for your survival, or take on the roll of combine and stop the rebel uprising.

Counter Strike Source ba_stadium

by willow
Ba_stadium is a map I created to be based around a series of maps I plan to released called Battle Arena maps. Basically they're small maps with plenty of cover to be played by opposing teams. I don't reallly consider them a fy or dm map, but more of an aim map that actually plays well. I'd compare the play of the map to playing speedball with paintguns. Plenty of cover provides an enjoyable game, as well as promotes positive team play. Anyways, this is it, this map is it's 2nd rendetion and will have it's third and final one released soon.

Readme:
General Information
Name: ba_stadium
Game: Counter-Strike: Source
Version: 1.1
Author: [Jett]-Willow
Author Email: iammatt@gmail.com
Website: http://www.nothinginc.net
Players: 10+ Recommended, 40 Max

Release Changes for 1.1

  • Added more cover on right side to make less prone to snipers.
  • Changed vehicle models in middle for more cover
  • Added barrels in middle to provide cover, and physics fun
  • Added advertising for JettLan 3 (http://www.jettlan.net)
Map Information
Program: ValveHammerEditor 4.0
Textures Used: Standard HL2/CSS Textures
Build Time: 2 Hours (1 Hour For 1.1 Revision)
Compiler: Standard Valve Hammer Editor , Map Compiling Tools
Compile Time: 4 Minutes 57 Seconds (Original Build), 2 Minutes 3 Seconds for 1.1 Revision

Compile Computer Specs
CPU: AMD Barton 2500+ (OCed to 2.2ghz)
RAM: 1024 MB Crucial PC2700 DDR
HDD: 120GB Seagate SATA
GFX: Nvidia FX5900XT

Counter Strike Source de_3rdstreet

created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.

Don't get hit by the train!

Check the website listed for more screenshots and layout pics!

Half-Life 2: Deathmatch dm_central_station_v1

Central Station's action revolves around three areas,
a nice romantic urban outdoor setting in the shine of moon and street lights, indoors youll find the mall area three open levels to shop and get shot, below is the subway station dodge between the pillars and crunch players with the passing trains.
my first source map and dm ever (prior work on BF42:DC)

Counter Strike de_alert

Abandoned
-bomb/defuse-

Sorry guys, I got caught in a last minute bug which I never heard of. So I was unable to make the competition deadline. I will however, get the map released sometime soon.

Expected Release Date: May 1st 2004

Actual Release Date: Map Never Released

Half-Life: Deathmatch Dark Complex (version 2)

Abandoned
-HLDM-

D_C2 is built around the whole abandoned theme. For now working title, possibly to stay or change.

My usual blend of cliffs, low lighting and feeling of unbelonging.

No reactors planned here.

I've actually had VHE opened up quite a few times this past week and I've been busy working at it with what little ideas I have popping into my head.

Looking for someone to support my work-in-progress and give me feedback and ideas. Will be credited of course.

Expected Release Date: When Its Done

Actual Release Date: Map On Hold

Half-Life 2: Deathmatch dm_ultracore

by venomus
My first HL2 map, I even sent this off to valve to enter the contest, though I can't say whether it has/will get there on time lol.

15/02/05: In case you didn't find this out elsewhere during the downtime, I have now released a public beta of the map. Click the download link above and post that gameplay feedback!

Natural Selection (HL) co_terminus

by venomus
A small and brutal combat map.

15/02/05: Just an edit to say that YOU CAN FIND A DOWNLOAD LINK BY CLICKING ON THE 'READ MORE AT' LINK.

Natural Selection (HL) ns_moria

by venomus
Gigantic but flawed map that is probably worth the download just to explore it and gaze in awe.

15/02/05: Just an edit to say that YOU CAN FIND A DOWNLOAD LINK BY CLICKING ON THE 'READ MORE AT' LINK.

Counter Strike Source cs_complex

by SparkyX
It has been a while since I started working on this map. My previous map was a HL2DM map called dm_underground. I found out that it wasn't good. So I decided to make another map, this time a CSS map.

cs_complex is based on some of the office areas in the game F.E.A.R. Well, of course the game is not out yet, but I based it on the videos, and screenshots of F.E.A.R. There's no specific description of the map yet, but I've got 5 screenshots for your viewing peasure.

24/01/2005 - Closed Beta 1 has ended. For more information about the beta, go here http://www.hlfallout.net/forums/index.php?showtopic=29633&st=0

Official screenshots updated. Additional screenshots below;
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0000.png
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0001.png
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0004.png
http://img.photobucket.com/albums/v294/SparkyX/cs_complex/cs_complex_beta02a0006.png

14/02/2005
The map was released on 4th February 2005, but because Snarkpit was down at that time, I couldn't tell the link here. So, the download link of the final version is now up. And, the screenshots are updated.