Snarkpit Maps Archive

Half-Life 2: Deathmatch Industrial_Sabotage

by JWNET
Beta
Ok... Screw my old idea. I admit that it was lame. Now this map will eventually be a large team deathmatch level which will incorporate the great tutorials from snarkpit. So far I have the outermost building of a large city done. It has many levels including a basement and sniper post. I'm going to continue 2 release updates on my server (JWNET).

Counter Strike Source de_rambler

by mudbeed
Beta
My map is a Urban dream. It is a med sized house with camera access and a small city around it. Plenty of places to hide and run around. There are 2 bombsites and some beautiful textures. I'm looking for beta testers before I finally finish my map. Plenty o' breakable objects and fun tunnels. We are posting positivenegative comments in the forums under Counter-Strike servers @ Twincitygamers.com

Come download it at:

CSS Server:
69.76.20.59:27015

Half-Life 2: Deathmatch DM Cliff House

Deep within the countryside outside City 17 lies a hidden house at the centre of a
terrible murder. The corpses of the family are still within the blackened basement,
the clues of their gruesome deaths splattered around the house.
What was once an idyllic hideaway with a small lake and tree house is now a rotting
and festering swamp, and before the Police arrive the perfect place to stage a deathmatch!
Known issues
  • Non yet, let me know if you find any!
  • Requires a fairly hefty PC because of the amount of detail and size of the map.

Half-Life 2: Deathmatch DM_Insurgence

by Blinn
My first real map, of which I spent more than a few hours on. It is basically a small section of a prison complex, which contains three floors, with various cells on each and a warden's office at the top.

Half-Life 2: Deathmatch Dm-DryDock

by GoLDeN
Beta
I started this map last december, have been working on it weeknights and weekends since then. It started as an idea for a prison and then soon turned into an old rundown dock for car imports. It's quite large, should suit 16 players. Hopeing to add alot more detail and then optimise, layout is pretty much complete.
Would love some feedback on the images so far..thanks:)

Day Of Defeat (HL) dod_veghel_b3

by siron
DOD_VEGHEL (beta 2) by Kyle "Siron" Florence (kyle.florence[at]gmail[dot]com)
September 22, 1944, Netherlands

The paratroopers of the First Allied Airborne Army were to drop
into the Netherlands and secure a corridor from Eindhoven north
to Arnhem. After successful jumps and most objectives complete,
they were given the new objective of keeping Hell's Highway open
despite german counterattacks.

On September 22, the German forces launched their first counterattack
at the town of Veghel, Netherlands. The Axis forces hoped to cut the
road and stop the flow of Allies north.
Allied Objectives:
- Capture the 5 flag points

Axis Objectives:
- Capture the 5 flag points
Objectives:
- Allied 1: The Jeep - 2 second, 1 man cap.
- Allied 2: The Church - 4 second, 2 man cap.
- Neutral: The Cellar - 6 second, 2 man cap.
- Axis 2: The Warehouse - 4 second, 2 man cap.
- Axis 1: The Fountain - 2 second, 1 man cap.
Textures by: Arjan "IR" Bak, Daniel "Kleinluka" Luka,
Philip "Blazeer" Klevestav.

Object icons by me (with help from fuzzdad).
Special thanks to (in no order):

Shane and the people at CoJ, Fuzzdad, the [I AM] Clan, and everyone
who playtested and gave me input.

--------------+++++

beta 3 released.

Half-Life 2: Deathmatch dm_insurrection_b2

Beta
This is an HL2DM map set to take place at the location of one of the first citizen uprisings shortly after the destruction of you know what by Gordon (didnt want any spoilers for the single player game in here). I have yet to test with more than a few people, but i would estimate this map to be suitable for around 12 players.

The map is about where i want it to be, but i left the completion at 90% because i haven't yet had a big playtest, and there are a few minor issues i haven't gotten around to fixing yet.

edit: the map has been rehosted, if you follow the above link, the file is dm_insurrection.rar in the Official Valve Map Contest Entries section. The link to go directly to the file was too long to paste in the box.

edit: i've fixed those pesky texture errors and changed a few things, including weapon layout.

edit: renamed to not give an error message when joining a server with the old version

Half-Life 2: Deathmatch BunkerWars

by Bobv
BunkerWars is a map set in the mountains, with two bases facing each other. There are two bunkers that you can hide in, one containing a crossbow; the other an RPG. There are two fortifications, nice to stop and hide when running across the battlefield. There is also a pair of sniper platforms, hit the button and the platform goes up for 60 seconds, when it is up in the air you can push it around with your gravity gun. The bases have spawn rooms, which helps you fight spawn camping by letting you organize your team. The bunkers and bases are connected by tunnels, on the exit of each tunnel is a door that can only be opened/closed from the outside. All of this creates several ways to get to the enemy base, and many places where to fight (in the tunnels, in the air, in bunkers, in bases, etc.)

Half-Life: Other... q3_Technicastle

by KIIIA
Beta
My new q3 1on1 DM project while i learn modelling ant texturing.

Half-Life 2 Wits

Beta
This map will be an obstacle course type map, taking advantage of HL2's physics to make unique, interesting and increasingly difficult puzzles.

Discontinued until further notice :)

Half-Life 2: Deathmatch killbox_v2

This is version 2 of killbox. It is nearly a replica of the original. It is a bit rough because it is my first map. But all the gameplay is maintained from the original from HL1 DM. Dload and play!

Half-Life 2: Deathmatch Outpost

by G$
The theme of the map is based on the Combine architecture found at the end levels of HL2; it takes place on an Combine Outpost farther away from the city.

The final version is now complete!!!

What's been updated is in the text document located in the zip file.
  • G$