Snarkpit Maps Archive

Half-Life 2: Deathmatch crossfire219

by ding
Beta
My Crossfire Deathmatch rebuild for Half-Life 2 in "Ravenholm style".
I am creating this map for me and my friends of battlesquad.org to play it on LAN parties.
You can download it as soon as it is finished for your own servers.

Half-Life 2: Deathmatch dm_rebar

by Ferret
Beta
My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.

Counter Strike Twintowers

This is a aim map.!

The map base is two towers facing each other.
The gameplay is tested in 6v6 and people often wants it on our server, thats why i upload it here.

(You may try gameplay on our ffa server: 80.190.246.176:27025)

Counter Strike Source fy temple_beta

by blafa
Beta
Do you want to complet my new source map. The map is a fy map and i need some one to fix the textures and models. I think it could be a fun map if someone complete it. Im not so good to make maps thats why i need help

If you wants to complete my map or have any questions e-mail blafa_blafa@hotmail.com

Half-Life: Deathmatch crowbar_box

by venomus
Wh0 R t3h 1337 cr0b4r n1nj4??

Jump on black square to do n1nj4 leap...

No fall damage on ground...

Recommended about 8 players or duel at you LAN =D

Half-Life 2: Deathmatch dm_petrol

b8 release!

Last release, time to move on.

A refinery for the Northern Petrol corporation.

Public beta 8 is available for download.

Comments/bugs are apprecieated though please note it is final so I can't change much, major fixes or problems may get changed as I see fit.

Half-Life 2: Deathmatch DM_Tower Beta

Beta
The map is 1 large tower consisting of a multitude of floors, it is great for Dm and TDM. Lots of past paced action, similar to what you would find on a UT map. There is CQB and Long Range fighting taking place at the same time. But as the map is up and down it is hard for campers to stay hidden for a long time and sprayer just get shot down straight away.
This is still a Beta so i am updating every day, please email me any ideas.

Counter Strike Source cs_stargate

Beta
First (well... first one that counts) map. Hostage rescue map.

Fixed lighting and textures. (finaly!)
Hostages are now smarter than rocks.
bots work.

there are crashes when bots play. This is a known steam issue (go figure)

download now available.

all additonal abuse welcome

Counter Strike Source dm_ConcreteTowerB1

by sniky44
This map is currently finished, but there may be changes just for the heck of it...

Counter Strike Source cs_downtown

Beta
Ok, so originally a cs_assault redo, but I was told it's not cool to do them, so now it's a downtown city hostage map. . .

Half-Life 2 sp powerplant

Beta
some of the infos on the link but, now it only deals with the half-life 2 engine instead.

Natural Selection (HL) Kobayashi Maru (NS)

Abandoned
WARNING: Designed for Natural Selection Version 1.04 (may not work correctly on current version of NS)

Description: The TSA has recieved an Emergency Distress Beacon (EDB) from the cargo ship Kobayashi Maru. Acording to the ships log, the ship began to lose power in it's starboard engine and veared off coarse. Now both engines have stalled and the ship is adrift in Gamma-Hydra Section Ten. The ships security and bio-monitoring equipent has identified the presence of Kahraa bacteria, but that it is contained in the rear of the ship. Normally a ship this small and it's crew would simply be sacraficed, but TSA has ordered the ship recovered. The cryo units on the ship are still intact and the crew are still alive. TSA intellence believes the Kahraa were being smuggled aboard the ship by one of the crew. It is imparative that we regain control of that ship so that we can rescue and then interogate the crew.

Game Type: Marines vs. Aliens

Status: On hold Pending Natural Selection: Source

Mappers Note: This map started with a basic concept: Build the whole ship. It evolved into a different style of NS map all together. It was designed to be perfectly balanced between the two teams, allowing both to reach high-tech quickly and sustain it. In effect, the "no-win scenario", requiring creative strategy to break the dead-lock and win the game. Due to tweaks in Natural Selection I have no doubt that it it currently out of balance. When Natural Selection: Source is released, that will allow the map to continue to progress, grow much larger, and be balanced once again. Until then, this map is on hold and presented "as-is".