Snarkpit Maps Archive

Counter Strike Source Fy_poolday_cssfinal

by TwiiK
This is the final version of fy_pool_day_css, my remake of the original fy_pool_day.

Half-Life 2: Deathmatch dm_tribute

by mfg
Beta
This is my Tribute to HL2.
(inspired by DvS's dm_agora (click))

A space-located map completely made of displacement maps. Very fast Deathmatch ... !

I just made have a compile with different perfomance improvments which took 52 hours to compile ... non of the improvements worked ... so i'll just add some more occuluders and then the map will be released !

BETA RELEASE:
Map has still some bugs (cubemap-placement/performance/weapon-placing) but here is Beta one to for you guys to play around with it ...

Half-Life: Deathmatch Blast Box

This is a 2-6 player arena (but can go up to 10 players if your nuts).

Players are equipped with a large amout of armor and a 357 when entering the arena. There is no life and no armor. This is done on purpose because it garentees that no one player can totally dominate the map. I built this map because the style seems to be popular with players if not with reviewers. The idea was to create a standard "Box Style" map that was still visually interesting and fun to play. New mappers will almost always start with box maps, but hopefully this will provide a bare minimum required for release to the public.

Half-Life: Deathmatch Power House

This was my second map relesed for HLDM. It is a chemical processing building with lots of sneaky spots, ambient sounds, and details. There's a small court yard, but the bulk of the map is indoors.

Opposing Force (HL) Two Worlds (Op4CTF)

The basic premiss of the map is that the waring groups must fight across a Xen no-mans land, while having their respective based on Earth. Also, I wanted a map that allows players to stock up on ammunition before going back to the fight instead of running around for two minutes trying to gather weapons. I enjoy the "story telling" aspect of the original Gearbox maps and wanted to continue on that theme because I feel that it adds greatly to the overall experience.

This is my third map to be released. This map maxes out just about every limit the HL engine has. I could not add any more brush based entities (no more glass or grating or "trimmings"), I have reached the MAX_CLIP barrier (no more floor space can be added), I am extremely close to the MAX_PLANES limitation of Zoners HL tools (no more complex world brushes), and Im am very close to the MAX_TEXTURES limit of Zoners (3.28 of 4 megs). What does this mean? The Xen area was meant to be twice as large and there were going to be many more warp destinations, but the limitations forbid it from being. I had no way to Beta test this map with a large crowd, so take it as is. I plan on making a sequal to this map which is only on Earth. That will allow me to make more areas to hide in and lots of passages, in addition to being able to warp back and forth with many more destinations.

Half-Life 2: Deathmatch DM Blast Box

This is a "Killbox" type map, but is made NOT to be an eye-sore. It's an HL2DM revision of my original BlastBox. I use this "template" to practice new mapping techniques and figure out the basics, so it is my first relaese under HL2DM.

This, to me, represents the bare minimum of what a Half-Life 2 Deathmatch map should be.

Natural Selection (HL) Kurt

by Jezpuh
Beta
NS: Combat

Basicly just a nonsense map, like any other co_ map, actually. I was feeling bored and really had an urge to start mapping for NS again. So this is what I've came up with so far. I like it, and will most likely finish this map.

Half-Life: Deathmatch Penitentiary (HL1DM)

by keved
My first ever level...awww. :o)

INTRODUCTION:

Title : Penitentiary
Type : Half-Life 1 deathmatch level
Date : 5th March 1999
Filename : keved_hl1_dm01.bsp
Filesize : 2.9mb

CREDITS TO:

1) Valve/Sierra.

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

8-16 players.

Half-Life: Deathmatch Maximillian (HL1DM)

by keved
INTRODUCTION:

Title : Maximillian
Type : Half-Life 1 deathmatch teamplay level
Date : 15th May 1999
Filename : keved_hl1_tm01.bsp
Filesize : 3.5mb

CREDITS TO:

1) Valve/Sierra.

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

16-32 players.

FEATURES:

4 blast chambers at the lowest point of the map where explosives are test fired. Each test fire is controlled independently via switches within a safe-haven at the top of the level and can be activated once every 2 minutes.

Team Fortress Classic (HL) Maximal (TFC)

by keved
INTRODUCTION:

Title : Maximal
Type : Half-Life 1 team fortress classic level
Date : 8th July 1999
Filename : keved_hl1_tfc01.bsp
Filesize : 3.5mb

CREDITS TO:

1) Valve/Sierra.

INSTALLATION:

All files into ..\half-life\tfc\maps\

PLAYERS:

16-32 players.

Half-Life: Deathmatch Mad Bucking Fastards (HL1DM)

by keved
INTRODUCTION:

Title : Mad Bucking Fastards
Type : Half-Life 1 deathmatch level
Date : 27th July 1999
Filename : keved_hl1_dm02.bsp
Filesize : 2.5mb

CREDITS TO:

1) Valve/Sierra.
2) Wally, the program for creating texture wad files.
3) Sean Cavanagh for the Zoner compiling tools.
4) For the custom textures; http://www.planethalflife.com/texturestudio & some from the game Unreal.

INSTALLATION:

keved_hl1_dm03.bsp and keved_hl1_dm03_readme.bsp into ..\half-life\valve\maps\

kickass.wav and countdown.wav files into ..\valve\sound\hgrunt\ (create the directory if you don't have it).

PLAYERS:

2-8 players.

FEATURES:

-You respawn in a seperate area & can teleport to any one of 5 places in the main arena by falling into one of the 5 dark holes in the ground. Therefore you can essentially choose where to respawn.

-Play as normal for 5 minutes.

-The gold button is available to be activated (it emits a light when available). Shoot it to activate the below sequence.

-The siren sounds...you have 20 seconds to get into the safe area (at the end opposite to the steel mosh pit, marked by 2 red lights). Your weapons are then removed. Note that the respawn room is also safe, and the 5 teleport drops in the respawn room are now sealed. Anyone who dies after the siren sounds will have to wait in the respawn room until the teleport drops open up again.

-After that 20 seconds, the blast doors into the safe area close. Health/HEV chargers are available in there.

-5 seconds later and everyone not inside the safe area or respawn room are killed by the electrocution device.

-Another 5 seconds...the door into the cage closes, and the cage starts to move along it's run. It's up to you to ensure you're in the cage when it starts...if you leave it too long stocking up on health/HEV, you'll be locked inside until everyone else was dropped from the cage into the mosh pit.

-Roughly 5 seconds later and the cage has now transported all occupants over the ramp that leads down into the steel mosh pit. The voice says "30 metres...20 metres...10 metres...GO GO GO". This is also of use to those locked inside the respawn room/safe area, as they can tell how much longer it'll be before they are set free.

-Occupants are dumped out of the cage weaponless...make your way down the ramp into the steel mosh pit. Crowbars can be found at the bottom of the pit. The cage returns to its original position.

-Trampoline out on either of the 2 bounce pads, and play as normal doing whatever you want.

-Roughly 10 seconds after everyone has been dumped into the steel mosh pit the 5 teleport drops, the blast doors, and the door leading into the cage are all opened. It's a big disadvantage to not be in the cage procedure...everyone else will have a weapon by the time you get out of the respawn room/safe area, and of course you'll have lost ground in the frag race.

-Play as normal for 4 minutes until the process starts all over again...the button is now available once again.

Half-Life: Deathmatch Talos (HL1DM)

by keved
INTRODUCTION:

Title : Talos
Type : Half-Life 1 deathmatch level
Date : 3rd August 1999
Filename : keved_hl1_dm03.bsp
Filesize : 3mb

CREDITS TO:

1) Valve/Sierra.
2) Sean Cavanagh for the Zoner compiling tools.
3) Wally, the program that creates wad texture files.
4) http://www.planethalflife.com/texturestudio & Unreal for the custom textures.

INSTALLATION:

All files into ..\half-life\valve\maps\

PLAYERS:

2-8 players.

FEATURES:

Touch the gold button to make a sacrifice to Talos of those outside his temple. Make sure you're not one of those being sacrificed by getting inside the temple area in time. You have 25 seconds from when the alarm sounds to when the doors into the temple close (30 secs in total from button touch until the sacrifice).