Snarkpit Maps Archive

Counter Strike Source TRY_THE_HIGHWAY!!!

by SVIN
Beta
terro start at the gunshop and ct at the bar....its many cool camping places. looks better in game

Half-Life 2: Deathmatch DM_tracks

by Wakkawa
Beta
DM_tracks is a decent sized map, and my first full map I've made.

At its current state, it isnt very optimized. Especially since it wasn't compiled with full vis.

Half-Life 2: Deathmatch dm_Void

by W01f
Should be a good competitive 1v1 map, and good for small team matches. 8 player DM will probably feel crowded.

Counter Strike Source fy_simhopp2k5

Fy_Simhopp2k5
Fantasy/funyard etc
2 sides.. each side has 3 diving towers.. you buy weapon at the top and duke it out.
Take Care everyone =D
Name is swedish.. translates into "figurediving" or whatever the "sport" is in english :)

Half-Life 2: Deathmatch dm_ravenholmlake

by zul
Beta
My first map, made for the HL2DM competition.

Half-Life 2: Deathmatch dm_highnoon

by Broon
Based on a town from the old west. Small map good for quick deathmatch games

Half-Life 2: Deathmatch dm_bathroom_b5

Beta
a mini map based off of a bathroom nowhere to hide fun to play
bugs to ascott29@cox.net

Counter Strike Source Awp Ally

by junks
Beta
CS:Source Awp Map... City Theme.

Half-Life 2: Deathmatch dm_powersurge

This is my contest submission. It is now done, but I have only released beta8. the final version was sent to VALVe and shortly after my computer had to be reformatted. SO VALVe should be the only people to have it.

Natural Selection (HL) Ns_Richmond_b1e

Beta
this map is something i have been toying with for a while. the version which is here is the most recent public version. i expect a new version to be in the next few days that adress some of the issues herein. most notably a clipping issue in one of the hallways.

finally, the lighting will unfortunately have to be changed. Players have found the shadows too dark and feel that a bit more light should be added therein. as a result the lighting scheme is subject to change.

that said, enjoy.

Half-Life 2: Deathmatch dm_threshold

by insta
A medium-sized map made for the Valve mapping contest. Set in the City17 canals and sewers, featuring a nice mix between indoor and outdoor combat.

Half-Life 2: Deathmatch dm_lostbase

This is my entry for Valve's dm map contest. I'm not quite satisfied but this was what time allowed me to create. I would have liked more time to get to know the new HL2 features.

It started out as a map for testing the bots in HL 1. I made a simple version of the biggest room in the map and tried it out with different bots. Then I added some more rooms and features. It has been playtested in it's HL1 version and was quite usable for dm, my colleges who tested found it has an exiting layout that creates fast paced action. It has been converted and upgraded with HL2 features. A security room with an overview screen of the two largest rooms in the map has also been added. The layout is that of an abandoned secret base somewhere in a desert environment.

I recommend 6+ players, 12 being the ideal, but I guess 20 players could have a crowdy but good time...

Any comments are appreciated on this map...