Re: Would the half life 1 engine render *this*?
Posted by fraggard on
Sat Sep 17th 2005 at 12:31pm
Posted
2005-09-17 12:31pm
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
I dont remember clearly, but I think, most of the time, CSG/BSP gets
rid of all the faces that no one can see at compile time.
Edit: In your case, assuming a completely boxed room, the airbrushed faces will be removed. Just try it out.
Re: Would the half life 1 engine render *this*?
Posted by xconspirisist on
Sat Sep 17th 2005 at 6:28pm
307 posts
81 snarkmarks
Registered:
Feb 26th 2003
Occupation: Student
Location: UK
Would a gl_wireframe and noclip show me what I need?
Re: Would the half life 1 engine render *this*?
Posted by Jinx on
Sun Sep 18th 2005 at 11:46pm
Posted
2005-09-18 11:46pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
I believe all faces that are 'external' - ie open to the 'vacuum' of space outside the map - are removed during compile. That's why you get that weird blur effect when you use noclip to go outside the map- you don't see those outside faces like you do in the editor because they have been removed.
What exactly are you trying to do here?