NumPortal error

NumPortal error

Re: NumPortal error Posted by Dark|Killer on Sat Oct 1st 2005 at 12:46pm
Dark|Killer
758 posts
Posted 2005-10-01 12:46pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Hey sup all,

Iv been sensing lag in my map, so i thought adding area portals will
help, i added 6 area portals and compiled, but the map didnt open so i
removed some and left 4..

And compiled, but the same thing happens, here are the pictures from hammer, it shows that everything looks fine...

1)

User posted image

Red line is the areaportal and the black is the skybox intersection, i dont know whats the problem with that...

2)

User posted image

Another brush copied from that other location in num1 and put it here, no porblems i think with that...

3)

User posted image

Last 2 areaportals, 1 through a garage door, the other is with the
door, both tied to door, and btw, that door isnt showing becuase i put
entites off at the right area, so guys, whats the problem of the leak
or what ever??

Compile log is down here please check it and help me...

Here is the compile log, i didnt understand the areportal errors, but
well, maybe you can help me guys...plus look at the time it took to
compile =(

** Executing...<br style="color: gold; font-family: courier new;">

** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"<br style="color: gold; font-family: courier new;">

** Parameters:
-game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life
2\hl2"
"E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\thehauntedmansion01_2"<br style="color: gold; font-family: courier new;">

<br style="color: gold; font-family: courier new;">

Valve Software - vbsp.exe (Jan 19 2005)<br style="color: gold; font-family: courier new;">

2 threads<br style="color: gold; font-family: courier new;">

materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\materials<br style="color: gold; font-family: courier new;">

Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\thehauntedmansion01_2.vmf<br style="color: gold; font-family: courier new;">

fixing up env_cubemap materials on brush sides...<br style="color: gold; font-family: courier new;">

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="color: gold; font-family: courier new;">

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="color: gold; font-family: courier new;">

Processing
areas...Wrote
E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\thehauntedmansion01_2.lin<br style="color: gold; font-family: courier new;">

<br style="color: gold; font-family: courier new;">

Brush 3926: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3926: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3926: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3926: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3926: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3899: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3928: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3928: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3928: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3883: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color: orange;">

Brush 3926: areaportal brush doesn't touch two areas<br style="font-family: courier new; color: orange;">

<br style="font-family: courier new; color:
.::Dark|Masta::. - One name. One legend.
Re: NumPortal error Posted by Madedog on Sat Oct 1st 2005 at 3:39pm
Madedog
487 posts
Posted 2005-10-01 3:39pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
huh :o

I can't figure out what made you create a huge areaportal in middle of
skybox but... it's not how these things go! Oh no, no, no!

Areaportal is a thing that is used in DOORframes! When door is closed,
the areaportal is closed (you set it up in the output tabs...) and when
the door is opened, so is the areaportal. Another thing would be to
make an areaportalwindow, in which case you need to have a WINDOW
covering the area...

I'm not telling that you are stupid.. you are just inexperienced in
areaportals.. that's all.. if you want to optimize the map, fire it
away to my garden, I feel that I'd need to optimize something.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: NumPortal error Posted by Crono on Sat Oct 1st 2005 at 5:38pm
Crono
6628 posts
Posted 2005-10-01 5:38pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You reduce the compiling time by fixing the area portal, it wont say there's a problem if there isn't one, you should know.

This makes sense, since Vis is what's taking so long. And that's all area portals deal with ... it's placed improperly making vis do some intensive calculations (creating more leafs then what is needed) and this would make it take much longer.

But, go through making sure all the brushes are snug inside whatever portal area you want. And if it still does it, deleting the brush and making it again seems to solve a lot in hammer.

But as madedog said ... area portals are used for small openings. It looks like, you were trying to split your map with them, which creates new leafs. Look up the specifics of the entity on hl2 world or Valve's Wiki and it'll tell you just what you want to use it for.
Blame it on Microsoft, God does.
Re: NumPortal error Posted by Dark_Kilauea on Sat Oct 1st 2005 at 10:09pm
Dark_Kilauea
629 posts
Posted 2005-10-01 10:09pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
It looks like your trying to use area portals to split vis leafs. You should use hints for this (tools/hint).

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: NumPortal error Posted by omegaslayer on Sun Oct 2nd 2005 at 2:42am
omegaslayer
2481 posts
Posted 2005-10-02 2:42am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
It looks like your trying to use area portals to split vis leafs. You should use hints for this (tools/hint).

Until Later...
-until later part, I concur witht his statement. Read some tutorials on
how to use are portals and hint brushes first, because in those first
two shots is a total incorrect use of area portals. They arent meant to
do that in that big of an open space.
Posting And You
Re: NumPortal error Posted by Dark_Kilauea on Sun Oct 2nd 2005 at 5:19am
Dark_Kilauea
629 posts
Posted 2005-10-02 5:19am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
I think you missunderstood the until later part. I almost always
put that at the end of my posts, just I thing I do I guess.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: NumPortal error Posted by Dark|Killer on Sun Oct 2nd 2005 at 11:45am
Dark|Killer
758 posts
Posted 2005-10-02 11:45am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Yeh guys i think i maybe a noob for this area portal stuff, but when i
decompiled cs_assualt, hey used 2 areaportals in open spaces...I dont
know how but i thought that this is how it works, well i fixed it now,
i removed the areaportals but kept the ones on the door, but uhh, it
didnt work,i put mat_wirefram, and i still can see whats behind the
door =\ why is that??

And one more thing, about the hint brushes, i removed them from my map since they reduced 20 mins of my compiling time...

But ill try puting them back and ill see what happen

Ill post pics too...
.::Dark|Masta::. - One name. One legend.
Re: NumPortal error Posted by Dark_Kilauea on Sun Oct 2nd 2005 at 10:08pm
Dark_Kilauea
629 posts
Posted 2005-10-02 10:08pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Make sure you have Name of Linked door set to the name of your
door. The area portal most also be the size of the door frame and
touch both sides outside the door.

If there is any gab, the areaportal will fail.

Hope this helps.

Until Later...
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: NumPortal error Posted by MeanDroneFrog on Mon Oct 3rd 2005 at 9:10am
MeanDroneFrog
18 posts
Posted 2005-10-03 9:10am
18 posts 2 snarkmarks Registered: Jan 12th 2005 Location: UK
Re: NumPortal error Posted by omegaslayer on Wed Oct 5th 2005 at 6:43pm
omegaslayer
2481 posts
Posted 2005-10-05 6:43pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Yeh guys i think i maybe a noob for this area portal stuff, but when i
decompiled cs_assualt, hey used 2 areaportals in open spaces...I dont
know how but i thought that this is how it works, well i fixed it now,
i removed the areaportals but kept the ones on the door, but uhh, it
didnt work,i put mat_wirefram, and i still can see whats behind the
door =\ why is that??

And one more thing, about the hint brushes, i removed them from my map since they reduced 20 mins of my compiling time...

But ill try puting them back and ill see what happen

Ill post pics too...
You need to set the view distance, up close it wont work, because it
will draw whats in there, but set it to a begin fade at 128 or 64 and
you'll see it slowly transition away.

On the subject of decopiling: you should only use it to gain knowlege
about entites, nothing else. While the newest version can do
displacements and brushes, it still has a hard time with the original
brush that was used for Displacements, Occluders, and area portals.
Posting And You
Re: NumPortal error Posted by Dark|Killer on Sun Oct 9th 2005 at 12:20pm
Dark|Killer
758 posts
Posted 2005-10-09 12:20pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
You need to set the view distance, up close it wont work, because it
will draw whats in there, but set it to a begin fade at 128 or 64 and
you'll see it slowly transition away.
Hey omega, i just checked this thing again, but i really wanted to make
it more clear, the distance\fading thing is only for areaportal window,
and if i want to put an areaportal in lare opening areas, there are no
windows to complete the areaportal settings...

Please explain to me how to use areaportals other than small openings,
for i have found the correct way to use areaportals in small areas :biggrin:

Please reply

-Dark|Masta
.::Dark|Masta::. - One name. One legend.
Re: NumPortal error Posted by omegaslayer on Sun Oct 9th 2005 at 11:47pm
omegaslayer
2481 posts
Posted 2005-10-09 11:47pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Area portals should only be used to separate small portions of the map
form the big ones (eg: a house in a large out door map), other wise
there isnt much you can use with area portals in large areas. Thats
where LOD fog comes in handly. Have you tired looking into that?

PS: only use windows, the only time you use doors is if you want to
turn the area portal on and off based on whether a door is open or not.
Posting And You