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Nov 20th 2003
How can U make the Rotating door open up or down
insted of opening to the side????
Re: rotating door
Posted by Gollum on
Thu Nov 20th 2003 at 3:43pm
Gollum
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Go to the flags tab and set "X-axis" or "Y-axis". You can determine which is the right one by experiment.
Re: rotating door
Posted by DocRock on
Thu Nov 20th 2003 at 3:53pm
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Also be sure to have the entity brush where you'd like the door to hinge when it swings open.
Re: rotating door
Posted by DocRock on
Thu Nov 20th 2003 at 4:21pm
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yes, yes origin brush
my bad...dunno what I was thinkin there...
Re: rotating door
Posted by Hornpipe2 on
Thu Nov 20th 2003 at 4:46pm
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Location: Conway, AR, USA
If you've got your three views in Worldcraft you can pick which axis needs to be checked by doing this:
1) Decide where you want it to go (up/down, left/right, or roll).
2) Look at the three views (x/y, y/z, x/z) and find the one where the object will appear to be rotating "clockwise or counterclockwise" (if that makes any sense)
3) Check the box for the axis that is not there (e.g. if you see your object will rotate on the x/y view, then use the Z axis.)
Or something like that. I dunno, I could be wrong, it's been a while since I looked at rotating stuff.
Re: rotating door
Posted by Dr Brasso on
Thu Nov 20th 2003 at 5:16pm
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Occupation: cad drafter
Location: Omaha,NE
actually that is correct horndawg.....well done.....
i was asked to do a tutorial on the cartesian coordinate system awhile back, spose i should get off my dead ass and do it... :smile: its a big help to truly understand how it works.... :wink:
Doc Brass... :dodgy: