rotating door

rotating door

Re: rotating door Posted by LittleYellowChief on Thu Nov 20th 2003 at 3:35pm
Posted 2003-11-20 3:35pm
2 posts 0 snarkmarks Registered: Nov 20th 2003
How can U make the Rotating door open up or down

insted of opening to the side????
Re: rotating door Posted by Gollum on Thu Nov 20th 2003 at 3:43pm
Gollum
1268 posts
Posted 2003-11-20 3:43pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Go to the flags tab and set "X-axis" or "Y-axis". You can determine which is the right one by experiment.
Re: rotating door Posted by DocRock on Thu Nov 20th 2003 at 3:53pm
DocRock
367 posts
Posted 2003-11-20 3:53pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
Also be sure to have the entity brush where you'd like the door to hinge when it swings open.
Re: rotating door Posted by Dr Brasso on Thu Nov 20th 2003 at 4:13pm
Dr Brasso
1878 posts
Posted 2003-11-20 4:13pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
um....correct me if im wrong, but shoudnt that be origin brush doc? :confused:

doc brasso... :dodgy:
Re: rotating door Posted by DocRock on Thu Nov 20th 2003 at 4:21pm
DocRock
367 posts
Posted 2003-11-20 4:21pm
DocRock
member
367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
yes, yes origin brush

my bad...dunno what I was thinkin there...
Re: rotating door Posted by Hornpipe2 on Thu Nov 20th 2003 at 4:46pm
Hornpipe2
636 posts
Posted 2003-11-20 4:46pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
If you've got your three views in Worldcraft you can pick which axis needs to be checked by doing this:

1) Decide where you want it to go (up/down, left/right, or roll).

2) Look at the three views (x/y, y/z, x/z) and find the one where the object will appear to be rotating "clockwise or counterclockwise" (if that makes any sense)

3) Check the box for the axis that is not there (e.g. if you see your object will rotate on the x/y view, then use the Z axis.)

Or something like that. I dunno, I could be wrong, it's been a while since I looked at rotating stuff.
Re: rotating door Posted by Dr Brasso on Thu Nov 20th 2003 at 5:16pm
Dr Brasso
1878 posts
Posted 2003-11-20 5:16pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
actually that is correct horndawg.....well done.....

i was asked to do a tutorial on the cartesian coordinate system awhile back, spose i should get off my dead ass and do it... :smile: its a big help to truly understand how it works.... :wink:

Doc Brass... :dodgy: