There's a lot of ugly texture stretching going on there... fix that, it
looks so ugly compared to a normal 0.25x0.25 scaled texture.
The area's are a bit too equally lit if you ask me, it makes them feel
monotone and not so interesting as could be. The last screenshot good
with lighting, though. That 'thumbnail' looks bad, especially those
pipes are way too bright and look a bit out of place.
The blood is also placed at odd places... how would blood possible get
up on a wall that high without being everywhere? It feels too 'created'.
This also looks more like a control room than a military base, but that may be just what you wanted with a rocket base...
All in all, it has some sense of place and some nice details already,
but needs work on the lighting, the texturing and tweaking the
architecture which is still somewhat simple in most spots. Also think
about the logic in the map: things must not feel wrong or out-of-place.
Might be a hard thing to grasp but it's important for the immersion
factor.
Good luck with this! :smile:
Create-ivity - a game development blog