ns_senria, comments wanted

ns_senria, comments wanted

Re: ns_senria, comments wanted Posted by Quasar on Tue Sep 2nd 2003 at 10:49am
Quasar
10 posts
Posted 2003-09-02 10:49am
Quasar
member
10 posts 1 snarkmarks Registered: Sep 1st 2003 Occupation: Not a lot, really. Location: UK
Soooo... It's all here: http://www.snarkpit.com/maps.php?map=420

I'm looking for comments, suggestions on how to improve, whatever you want to say.
Re: ns_senria, comments wanted Posted by Adam Hawkins on Tue Sep 2nd 2003 at 11:02am
Adam Hawkins
858 posts
Posted 2003-09-02 11:02am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I like the illusion of depth by showing the outside area - though there's not really enough shown in the screenshots to get a general feeling for the map - two are of the same corridor and another is of a door.

I like what's there so far (as far as sci-fi maps go - sorry, not a big fan of the NS textures), but more screenshots and variation in layout plz :smile:
Re: ns_senria, comments wanted Posted by Sim on Tue Sep 2nd 2003 at 11:04am
Sim
257 posts
Posted 2003-09-02 11:04am
Sim
member
257 posts 96 snarkmarks Registered: Sep 30th 2002 Occupation: Student Location: UK
The story lacks a bit at the end, where 3 hives are suddenly set up inside the marines base.  Maybe adding something about the aliens forcing the marines backwards, with 3 hives being made on the reclaimed land.  Anyway...

The screens look ok, but they all seem to be of corridors.  Just make sure you have a good few large rooms and maybe a couple of small/tiny ones.  Plan the onos routes carefully, maybe it would be good to restrict their movement so one or two small rooms in the map (not hive locations) can't be accessed.  Be sure the corridors have some cover which can also hide offense chambers.  Be sure to have plenty of places for skulks to hide, maybe add an arch around the edge of the corridors so aliens/buildings can be hidden there.

That was really just general advice because the screens don't actually show and real content of the map.  But the stuff in the screens does look nice.
Re: ns_senria, comments wanted Posted by Cash Car Star on Tue Sep 2nd 2003 at 3:43pm
Cash Car Star
1260 posts
Posted 2003-09-02 3:43pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Shot #2 = super skulk death. Put in some cover
Re: ns_senria, comments wanted Posted by Orpheus on Tue Sep 2nd 2003 at 3:49pm
Orpheus
13860 posts
Posted 2003-09-02 3:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i'll comment in detail, in a few, am busy with korns map ATM but right now.."XAT IS CALLING TO YOU"

www.xat.com

a 640x480 image should be about 35k, far smaller than the 110k you used..

get the jpg optimiser..
Re: ns_senria, comments wanted Posted by Quasar on Wed Sep 3rd 2003 at 3:50pm
Quasar
10 posts
Posted 2003-09-03 3:50pm
Quasar
member
10 posts 1 snarkmarks Registered: Sep 1st 2003 Occupation: Not a lot, really. Location: UK
Thanks for all these suggestions, I'll take them all into account.

Thanks again.

(that's wierd, it does 2 lines every time i press enter)
Re: ns_senria, comments wanted Posted by Adam Hawkins on Wed Sep 3rd 2003 at 5:28pm
Adam Hawkins
858 posts
Posted 2003-09-03 5:28pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Hold 'shift' when you press 'enter' and it'll do 1 line instead of two :smile:

Took me about a year to work that out!
Re: ns_senria, comments wanted Posted by Myrk- on Thu Sep 4th 2003 at 2:40am
Myrk-
2299 posts
Posted 2003-09-04 2:40am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
From the images it looks quite good, though I think some of the hallways could use some support pillars on the sides, and a bit of floor elavation/sinking could be in order to create more interesting hallways.

Also I think the hives could do with some of the seethrough vine like organic alien growth stuff, looks a bit flat, even with the supports...