soda vending machine, and other model parameters

soda vending machine, and other model parameters

Re: soda vending machine, and other model parameters Posted by Juim on Sun Oct 30th 2005 at 3:53pm
Juim
726 posts
Posted 2005-10-30 3:53pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
I have been trying to put a couple of soda vending machines in my map but they keep getting removed in the compile. I believe the engine wants them to be prop_dynamics, which I tried, and also I tried prop_dynamic_ornament, but they still refuse to show up in final compile. also,

I have a hallway with some crates, which I want to be indestructable. I set them as props_physics, which is what the editor wants, disabled motion, checked the don't take physics damage box, but I can still destroy the crates, which leaves the higher crates in the stack still hovering there.

Any suggestions?
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Re: soda vending machine, and other model parameters Posted by omegaslayer on Sun Oct 30th 2005 at 9:52pm
omegaslayer
2481 posts
Posted 2005-10-30 9:52pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
See how they did it in the SDK maps, SDK_Traistation_01 I believe it was called, I think there is a soda machine there.
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Re: soda vending machine, and other model parameters Posted by Naklajat on Mon Oct 31st 2005 at 8:50am
Naklajat
1137 posts
Posted 2005-10-31 8:50am
Naklajat
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
I remember seeing the vending machine, looks sort of complicated. Those
SDK_ example maps are really useful, it was good of valve to include
them.

As for the crates, if you don't want them to move or be destroyed why not just use prop_static?

o

Re: soda vending machine, and other model parameters Posted by rs6 on Mon Oct 31st 2005 at 8:25pm
rs6
640 posts
Posted 2005-10-31 8:25pm
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Setting the max damage, for the crates, to zero should make them indestructible.

As for the soda machines, look in the SDK maps.
Re: soda vending machine, and other model parameters Posted by omegaslayer on Mon Oct 31st 2005 at 11:22pm
omegaslayer
2481 posts
Posted 2005-10-31 11:22pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Try using the prop_blabla_overide ents. They overide all preset setting in them (Both the soda machine and crates)
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