Inventory Question

Inventory Question

Re: Inventory Question Posted by IronWhim on Mon Nov 7th 2005 at 5:50pm
IronWhim
2 posts
Posted 2005-11-07 5:50pm
IronWhim
member
2 posts 0 snarkmarks Registered: Nov 6th 2005
Here's what I'm looking to do:

I'm making a SP total conversion (with a few buddies helping) about a
psychic girl. It's a modern day setting, and the character has
such things as a cell phone, wallet, ID, keychain, etc. Is there
a way to make a screen that displays such things and allows them to be
used?

I've seen roughly what I'm looking to do in Vampire: Bloodlines, but I
have no idea how to go look at their code to see what I'm looking for.

If anyone can point me to a tutorial, I'd be grateful. I really
wish someone would write a book along the lines of Mastering Unreal
Tournament 2004 for the Source engine.

Thanks,

B
Re: Inventory Question Posted by ReNo on Mon Nov 7th 2005 at 6:29pm
ReNo
5457 posts
Posted 2005-11-07 6:29pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
It would certainly require coding I'm afraid, and not many/any people
here have experience with programming for the source engine. I suggest
you check out the Valve wiki, or some source coding sites such
Wavelength...

http://articles.thewavelength.net/section/75/

http://developer.valvesoftware.com/wiki/SDK_Docs
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Inventory Question Posted by Captain P on Mon Nov 7th 2005 at 9:17pm
Captain P
1370 posts
Posted 2005-11-07 9:17pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
For the items, a clever programmer could find out some ways to do it.
Personally I think creating an inventory class would be good, or using
the already existing weapon system to put in items instead of weapons.
The visualization is just that, a visualization a la the hud system. I
think all you need is already there, just be creative on how you use it.
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