Re: Low-poly soldier
Posted by fishy on
Fri Nov 11th 2005 at 11:49pm
Posted
2005-11-11 11:49pm
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
it's hard to see where there might be some poly wastage when there's no backfaces being drawn.
maybe drop the vertices under the armpits a little. that shirt looks tight enough to stop the circulation to the poor guys hands. :smile:
i eat paint
Posted
2005-11-12 12:34am
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Looks pretty good man... reminds me of the soldier quality from Ground Control 1.
Re: Low-poly soldier
Posted by French Toast on
Sun Nov 13th 2005 at 1:33pm
3043 posts
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Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Put 'em into Rome Total War :smile:
Re: Low-poly soldier
Posted by Paladin[NL] on
Wed Nov 16th 2005 at 11:38am
Posted
2005-11-16 11:38am
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
Make a Source RTS mod :razz:
Re: Low-poly soldier
Posted by Myrk- on
Sat Dec 10th 2005 at 12:02am
Posted
2005-12-10 12:02am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Make a cross between Mashed, micro machines, Red alert 2, and a few other aspects. Kinda like a tank commander game from quite far away- massive landscapes but quite simple looking. Or better yet, a simple 3rd person shooter game where all the people are far away looking.
-[Better to be Honest than Kind]-