Low-poly soldier

Low-poly soldier

Re: Low-poly soldier Posted by Captain P on Fri Nov 11th 2005 at 11:03pm
Captain P
1370 posts
Posted 2005-11-11 11:03pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
So, after I had the last test this week I decided to model something to get out of the hectic school-stuff for a day.

Since I've got some idea's running through my head about troopers and
such (I draw a lot of soldiers during classes) I decided to go for a
low-poly soldier. I haven't really made human characters a lot before,
maybe once or twice, but I think the results are just fine for 300
poly's:

User posted image

The weapon alone is 50 poly's already, the trooper is 250. I've used a
32x64 skin for the weapon and a 64x128 for the soldier, made in Paint
for now since it's just for fun and a temporary skin anyway.

Some comments about this? Tips for altering the shape or cutting down
on poly's without loosing the look? I'm glad to hear them. :smile:
Create-ivity - a game development blog
Re: Low-poly soldier Posted by fishy on Fri Nov 11th 2005 at 11:49pm
fishy
2623 posts
Posted 2005-11-11 11:49pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
it's hard to see where there might be some poly wastage when there's no backfaces being drawn.

maybe drop the vertices under the armpits a little. that shirt looks tight enough to stop the circulation to the poor guys hands. :smile:
i eat paint
Re: Low-poly soldier Posted by Addicted to Morphine on Sat Nov 12th 2005 at 12:34am
Posted 2005-11-12 12:34am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Looks pretty good man... reminds me of the soldier quality from Ground Control 1.
Re: Low-poly soldier Posted by Captain P on Sat Nov 12th 2005 at 11:59pm
Captain P
1370 posts
Posted 2005-11-12 11:59pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Hmm, yeah, it's supposed to be a thick armored vest so that's a good one, fishy. Backface-drawn wireframe shot coming up, too:

User posted image

I've now also started work on an APC that accompanies those troops:

User posted image

User posted image

It's 370 poly's, with the trooper in it it's 510. Could use a little
optimization on the trooper part because right now it's just a quick
copy from the trooper I already did. Could use some driver's outfit too.

I think the skin, 128x128, is too low-res for it compared to the troopers skin, don't you think?
Create-ivity - a game development blog
Re: Low-poly soldier Posted by Addicted to Morphine on Sun Nov 13th 2005 at 1:08am
Posted 2005-11-13 1:08am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I'm curious, are you just doing this for the artistic value? Or
are you planning on using these models some how? If so, I was
just wondering how close up you'd get to these models.

The APC and stuff looks really good. If you have any army micro
machines lying around you could use those for inspiration... if you
were so inclined.

If you don't know what I'm talking about.. here are a few (sorry they're blurry, this is the best I could find online...).User posted image
Re: Low-poly soldier Posted by Captain P on Sun Nov 13th 2005 at 8:50am
Captain P
1370 posts
Posted 2005-11-13 8:50am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I'm modelling them with RTS usage in mind though no RTS specific, I
might use them later on or such. So I can't really decide yet on how
close you can get to those units but something like Ground Control is
what I'm thinking of. Think of these models as the highest detail you
can get in a serie of LODded unit models.

And yeah, I've got several plastic 1:72 vehicle models in my room. The
APC is somewhat based on the SpPz 2 "Luchs", very roughly. Those
provice some inspiration but more so inspiration for details on
vehicles. There's lots of small things to them that are usefull to fill
up large boring surfaces.
Create-ivity - a game development blog
Re: Low-poly soldier Posted by French Toast on Sun Nov 13th 2005 at 1:33pm
French Toast
3043 posts
Posted 2005-11-13 1:33pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Put 'em into Rome Total War :smile:
Re: Low-poly soldier Posted by Paladin[NL] on Wed Nov 16th 2005 at 11:38am
Paladin[NL]
157 posts
Posted 2005-11-16 11:38am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Make a Source RTS mod :razz:
Re: Low-poly soldier Posted by Myrk- on Sat Dec 10th 2005 at 12:02am
Myrk-
2299 posts
Posted 2005-12-10 12:02am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Make a cross between Mashed, micro machines, Red alert 2, and a few other aspects. Kinda like a tank commander game from quite far away- massive landscapes but quite simple looking. Or better yet, a simple 3rd person shooter game where all the people are far away looking.
-[Better to be Honest than Kind]-
Re: Low-poly soldier Posted by Captain P on Sat Dec 10th 2005 at 12:51am
Captain P
1370 posts
Posted 2005-12-10 12:51am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Actually, if you want to know what's brewing in my brain and why I
actually made these models, take a look at this (long) thread on
gamedev:
Base-building
in RTS - or not?
, or specifically
this
post
if you don't want to read it all (which you won't if you
haven't got an hour or so :wink: ).

It's an idea, and while I'm working out some details it's not really a
feasible plan yet. I'll be spending some time on the various aspects of
this, at the moment I'm writing a pathfinding algorithm and I've got a
very basic terrain 'engine' lying around somewhere so maybe... maybe...
:wink:

In the meantime, it's a nice way to spend my free time when I'm not mapping, and to learn some new things along the way.
Create-ivity - a game development blog