Func_Door as Elevator?

Func_Door as Elevator?

Re: Func_Door as Elevator? Posted by HazardGameR^ on Thu Dec 1st 2005 at 5:59pm
HazardGameR^
75 posts
Posted 2005-12-01 5:59pm
75 posts 27 snarkmarks Registered: Nov 30th 2005 Occupation: Student Location: Denmark
Could you, in theory, use func_door as an elevator? Know this is a stupid question :lol: PLEASE don't link to a tutorial!
Re: Func_Door as Elevator? Posted by ReNo on Thu Dec 1st 2005 at 6:13pm
ReNo
5457 posts
Posted 2005-12-01 6:13pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
It's not stupid at all :smile: The answer is yes, and often, at least in
HL1, it was a simple and useful method of doing so. I'm sure it's still
a valid method in HL2, though I haven't tried it out personally so
can't confirm it. Using the "lip" value you can control how far the
door should move when opened, and if you specify it should move on the
z-axis then it will move vertically. These two properties let you build
a simple elevator.
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Re: Func_Door as Elevator? Posted by Addicted to Morphine on Thu Dec 1st 2005 at 6:45pm
Posted 2005-12-01 6:45pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Yes, and if I remember correctly oftentimes it was less buggy than the func_elevator entity.
Re: Func_Door as Elevator? Posted by Naklajat on Thu Dec 1st 2005 at 6:46pm
Naklajat
1137 posts
Posted 2005-12-01 6:46pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
If you're planning on using it (or any moving platform) for CS:S,
you're out of luck. The way the net code works makes the player skip
around horribly on any moving platform (unless they have fixed this,
and I doubt that). If its for HL2 single player it'll work no sweat,
and I'm not sure about moving stuff in HL2DM, i think it works alright.
Just a little heads up :smile:

o

Re: Func_Door as Elevator? Posted by wil5on on Thu Dec 1st 2005 at 10:06pm
wil5on
1733 posts
Posted 2005-12-01 10:06pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Its ideal for Quake-style elevators that you step on to activate, since func_door usually activates on contact.
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